Force Soldier (5e Creature)
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Force Soldier[edit]
Medium undead, lawful evil Armor Class 17 (half plate)
Saving Throws Dex +4, Con +2 Windy Steps. If the soldier moves at least 15 feet on its turn, it doesn't provoke opportunity attacks this turn. ACTIONSMultiattack. The soldier makes two attacks. Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 2 (1d4) force damage. Wind Burst (Recharge 6). A gust of wind sweeps out in a 10-foot cube originating from the soldier. Each creature in that area must succeed on a DC 10 Strength saving throw or be pushed 10 feet away from the soldier. BONUS ACTIONSQuickly Winded. The soldier takes the Dash or Disengage action. Sheathed in Wind (2/Day). The soldier magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Each creature within 5 feet of the soldier must succeed on a DC 10 Constitution saving throw or take 3 (1d6) force damage.
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These forgotten skeletal undead soldiers of Keykeen only live to serve their dark master. They guard him to protect the windy runic. A force soldier is empowered by the force of the windy runic, Keykeen, and Sokasworn. These soldiers have their bones shifting all the time due to the windy runic's force with most of their bodies have been shattered or broken before death, float and try to connect the bones but to no avail, they have a banner that symbolizes a wind in the cool breeze, suggesting that they originated from a castle or a kingdom. Undead Nature. A force soldier doesn't require air, food, drink, or sleep. |
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