Force Projector (5e Class)
From D&D Wiki
Force Projector[edit]
<!-Introduction Leader->[edit]
Force Projectors are a class of talisman wielding sorcerer that uses their proficiency in barrier magic to attack and defend.
As a Force Projector, you are a master of manipulating mystical talismans imbued with the essence of protective and offensive energies. These talismans, crafted through ancient rituals and infused with arcane power, serve as your tools to project barriers that shield allies and assailants alike. Whether you are defending a vulnerable comrade from a dragon's fiery breath or shattering the defenses of an enemy stronghold, your abilities revolve around the careful deployment and manipulation of these magical barriers.
Creating a Force Projector[edit]
- Quick Build
You can make a force projector quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Constitution. Second, choose the soldier or sage background. Third, choose <!-elaborate on equipment choices->
Class Features
As a Force Projector you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Force Projector level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Force Projector level after 1st
- Proficiencies
Armor: none
Weapons: Simple weapons, martial weapons
Tools: Leatherworker's Tools or Tinker's Tools
Saving Throws: Constitution, Intelligence
Skills: choose two from Acrobatics, Arcana, Athletics, History, Investigation, Perception, Stealth
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) 10 high quality talismans or (b) 25 medium quality talismans or (c) 40 poor quality talismans
- (a) light crossbow and 10 bolts or (b) two daggers
- If you are using starting wealth, you have 2d10 in funds.
Level | Proficiency Bonus |
Features | —Spell Slots per Spell Level— | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||
1st | +2 | <!-Class Feature1-> | 2 | — | — | — | — | — | — | — | — |
2nd | +2 | <!-Class Feature2-> | 3 | — | — | — | — | — | — | — | — |
3rd | +2 | <!-Class Feature3-> | 4 | 2 | — | — | — | — | — | — | — |
4th | +2 | Ability Score Improvement | 4 | 3 | — | — | — | — | — | — | — |
5th | +3 | — | 4 | 3 | 2 | — | — | — | — | — | — |
6th | +3 | — | 4 | 3 | 3 | — | — | — | — | — | — |
7th | +3 | — | 4 | 3 | 3 | 1 | — | — | — | — | — |
8th | +3 | Ability Score Improvement | 4 | 3 | 3 | 2 | — | — | — | — | — |
9th | +4 | — | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
10th | +4 | — | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
11th | +4 | — | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
12th | +4 | Ability Score Improvement | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
13th | +5 | — | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
14th | +5 | — | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
15th | +5 | — | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
16th | +5 | Ability Score Improvement | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
17th | +6 | — | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18th | +6 | — | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19th | +6 | Ability Score Improvement | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20th | +6 | — | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
<!-Class Feature->[edit]
<!-Class feature game rule information->
- <!-Use semi-colons for subheaders->
<!-Subclass Feature->[edit]
<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
<!-Class Feature->[edit]
<!-Class feature game rule information->
<!-Class Option 1->[edit]
<!-For subclasses introduce this class option here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
<!-Class Option 2->[edit]
<!-Introduce this subclass here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
Force Projector Spell List[edit]
You know all of the spells on the basic force projector spell list and additional spells based on your subclass.
- 1st Level
<!-1st level spell list->
- 2nd Level
<!-2nd level spell list->
- 3rd Level
<!-3rd level spell list->
- 4th Level
<!-4th level spell list->
- 5th Level
<!-5th level spell list->
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the force projector class, you must meet these prerequisites:
Proficiencies. When you multiclass into the force projector class, you gain the following proficiencies:
Back to Main Page → 5e Homebrew → Classes