Force Defender (5e Creature)
Force Defender[edit]
Medium undead, lawful evil Armor Class 16 (18 with Tower Shield) (half plate)
Saving Throws Str +4, Dex +4 Natural Guardian Any allies within 5 ft of the defender gains an additional +1 bonus to their AC. ACTIONSShortsword Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6 + 2) piercing damage and an additional 2 (2d4) force damage. Pulsing Wind (1/Day) The defender creates a pulsing wind from the air around the defender. Each creature in a 10 ft range gains a +1 AC, immunity to magic missile, and disadvantage to ranged attacks coming in and out of the wind. This wind lasts for one minute.
LEGENDARY ACTIONSThe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. |
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