Force Defender (5e Creature)
Force Defender[edit]
Medium undead, lawful evil Armor Class 16 (18 with Tower Shield) (half plate)
Saving Throws Str +4, Dex +4 Natural Guardian Any allies within 5 ft of the defender gains an additional +1 bonus to their AC. ACTIONSShortsword Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6 + 2) piercing damage and an additional 2 (2d4) force damage. Pulsing Wind (1/Day) The defender creates a pulsing wind from the air around the defender. Each creature in a 10 ft range gains a +1 AC, immunity to magic missile, and disadvantage to ranged attacks coming in and out of the wind. This wind lasts for one minute. ba= Sheathed in Wind (2/Day). The soldier magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Each creature within 5 feet of the soldier must succeed on a DC 10 Constitution saving throw or take 3 (1d6) force damage.
|
These skeletal undead defenders of Keykeen only live to serve their dark master. They guard him to protect the windy runic. A force defender is empowered by the force of the windy runic, Keykeen, and Sokasworn. These soldiers have their bones shifting all the time due to the windy runic's force with most of their bodies have been shattered or broken before death, float and try to connect the bones but these defenders have developed rock-hard bones to defend from ongoing attacks. They have a banner that symbolizes a wind in the cool breeze, suggesting that they originated from a castle or a kingdom. |
Back to Main Page → 5e Homebrew → Creatures