Force Defender (5e Creature)

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Design Note: This is designed with The Three Lost Runes quest but can be used in other circumstances.

Force Defender[edit]

Medium undead, lawful evil


Armor Class 16 (18 with Tower Shield) (half plate)
Hit Points 27 (6d8)
Speed 35 ft


STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 10 (+0) 8 (-1) 8 (-1) 8 (-1)

Saving Throws Str +4, Dex +4
Skills Acrobatics +4, Athletics +4, Perception +1
Proficiency Bonus +2
Damage Vulnerabilities radiant
Damage Resistances bludgeoning, force
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses passive Perception 11
Languages understands the languages it knew in life and Elvish but can't speak
Challenge 2 (450 XP)


Natural Guardian Any allies within 5 ft of the defender gains an additional +1 bonus to their AC.

ACTIONS

Shortsword Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6 + 2) piercing damage and an additional 2 (2d4) force damage.

Pulsing Wind (1/Day) The defender creates a pulsing wind from the air around the defender. Each creature in a 10 ft range gains a +1 AC, immunity to magic missile, and disadvantage to ranged attacks coming in and out of the wind. This wind lasts for one minute.

ba= Sheathed in Wind (2/Day). The soldier magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Each creature within 5 feet of the soldier must succeed on a DC 10 Constitution saving throw or take 3 (1d6) force damage.


These skeletal undead defenders of Keykeen only live to serve their dark master. They guard him to protect the windy runic. A force defender is empowered by the force of the windy runic, Keykeen, and Sokasworn. These soldiers have their bones shifting all the time due to the windy runic's force with most of their bodies have been shattered or broken before death, float and try to connect the bones but these defenders have developed rock-hard bones to defend from ongoing attacks. They have a banner that symbolizes a wind in the cool breeze, suggesting that they originated from a castle or a kingdom.

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