Force Brute (5e Creature)

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Design Note: This is designed with The Three Lost Runes quest but can be used in other circumstances.

Force Brute[edit]

Large undead, lawful evil


Armor Class 16 (half plate)
Hit Points 71 (11d10 + 11)
Speed 30 feet


STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 13 (+1) 8 (-1) 8 (-1) 8 (-1)

Saving Throws Str +5, Dex +3
Skills Acrobatics +3, Athletics +5
Proficiency Bonus +2
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning,Piercing, slashing from non-magical attacks.
Damage Immunities Force
Condition Immunities Poisoned,Exhaustion
Senses passive Perception 16
Languages —understands the languages it knew in life and Elvish but can't speak
Challenge 2 (450 XP)


Windy Stomps. If the brute moves at least 10 feet on its turn, it doesn't provoke opportunity attacks this turn.

Crushing Blows (Once Every 3 Turns) If the brute attacks a creature it can add an additional damage dice

ACTIONS

Multiattack. The brute makes two attacks with its warhammer.

Warhammer Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) bludgeoning damage or 7 (1d10 + 3) if used with both hands, and 3 (1d6) force damage.

Windy Quake (1/Day) A small quake forms in a 30 ft range in a 30 ft radius, any creature in the range must make a DC 15 strength saving throw, on a fail, the creature takes 3d10 force damage and fall prone, on a success, the target takes half damage and does not fall prone.

BONUS ACTIONS

Sheathed in Wind (2/Day). The brute magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Each creature within 5 feet of the brute must succeed on a DC 10 Constitution saving throw or take 3 (1d6) force damage.

REACTIONS

Bloodlusted Readiness As a result of taking damage, the brute can make an attack against the attacker provided the attacker is 5 ft within range of the brute.

These forgotten skeletal undead brutes of Keykeen only live to serve their dark master. They guard him to protect the windy runic. A force brute is empowered by the force of the windy runic, Keykeen, and Sokasworn. These brutes have their bones shifting all the time due to the windy runic's force with most of their bodies have been shattered or broken before death, float and try to connect the bones and because of a force cleric, they connect and are usually successful but they also have strong stable points on them,making them durable, they have a banner that symbolizes a wind in the cool breeze, suggesting that they originated from a castle or a kingdom.

Undead Nature. A force cleric doesn't require air, food, drink, or sleep.

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