Force Brute (5e Creature)
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Force Brute[edit]
Large undead, lawful evil Armor Class 16 (half plate)
Saving Throws Str +5, Dex +3 Windy Stomps. If the brute moves at least 10 feet on its turn, it doesn't provoke opportunity attacks this turn. Crushing Blows (Once Every 3 Turns) If the brute attacks a creature it can add an additional damage dice ACTIONSMultiattack. The brute makes two attacks with its warhammer. Warhammer Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) bludgeoning damage or 7 (1d10 + 3) if used with both hands, and 3 (1d6) force damage. BONUS ACTIONSSheathed in Wind (2/Day). The brute magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Each creature within 5 feet of the brute must succeed on a DC 10 Constitution saving throw or take 3 (1d6) force damage.
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