Forbidden Art of Asura (5e Class)

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Forbidden Art of Asura[edit]

Those initiated in the Forbidden Art of the Asura seek thread to the path of destruction and rage. Martial artists and warriors who master the techniques of this style learn how to cultivate the Red Qi, a destructive force that fills the mind of a careless warrior with such powerful wrath that can bring ruin to friend and foe alike.

Prerequisites[edit]

To qualify for multiclassing into the Forbidden Art of the Asura class, you must meet these prerequisites:

  • Strength 13, Constitution 13. Strong bodies are required to endure the harsh training of this style.
  • Proficiency in the Athletics. Only those who have undergone extended physical training can withstand this style.
  • Access to the Extra Attack feature. Only skilled warriors can thread the path of the Forbidden Art of the Asura.
  • Complete a special task. You must find a master in this style of fighting who is willing to teach you. Alternatively, you can find secret scrolls or texts that teach this style.

Class Features[edit]

As a Forbidden Art of the Asura you gain the following class features.

Hit Points

Hit Dice: 1d8 per Forbidden Art of the Asura level
Hit Points per Level: 1d8 (or 5) + Constitution modifier per Forbidden Art of the Asura level

Proficiencies


Level Proficiency
Bonus
Features Qi Threads Destruction Die
1st Qi Gong, Unarmored Defense, Demonic Destruction Art 1 1d4
2nd Way of the Rampaging Demon 2 1d4
3rd Ability Score Increase 3 1d4
4th Rampaging Critical 4 1d4
5th Art of the Unending Red Night 5 1d6
6th Extra Attack Improvement 6 1d6
7th Ability Score Increase 7 1d6
8th Art of the Unending Red Night Improvement 8 1d6
9th Asura Art of Annihilation 9 1d6
10th Forbidden Demon Annihilation Art 10 1d6

Unarmored Defense[edit]

At 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Constitution modifier + either your Strength or Dexterity modifier.

Qi Gong[edit]

Beginning at the second level, you can store and manipulate enough Qi to use. Your access to this energy is represented by a number of Qi Threads. You have a number of Qi Threads determined by your Forbidden Path of the Asura User level, as shown in the Qi Threads column. If you use all your Qi, you recover them after a short or a long rest.

Some Qi features require a save to avoid its effects. The save DC equals 8 + your proficiency bonus + your Wisdom modifier.

Ex-Monks Forbidden Art Asura

Monks that thread this path can use Qi Threads or Ki points interchangeably to fuel either their ki features or their Qi features.

Demonic Destruction Art[edit]

Also at 1st level, your hunger for power and an annihilation are slowly turning you into a rampaging creature of destruction.

Destructive Fists

You roll your Destruction Die for damage rolls with unarmed strikes. Your Destruction Die is a d4, but increases as you gain levels in this class, as shown on the Destruction Die column on the Forbidden Arts Asura table.

When you hit a creature with an Unarmed Strike, you can spend 1 Qi to cause additional damage equal to your Demonic your Constitution modifier + Destruction Die which is a d4. This die increases as you gain levels in this class.

If you already have a Unarmed Strike Damage, increase its size in 1, plus 1 whenever your Destruction Die increases (1d6 > 1d8 > 1d10 > 1d12 maximum).

Qi Deviation

When your Qi reaches 0, your body is controlled by Red Qi. You have a number of Red Qi points equal to your Forbidden Art Asura level. When you Start your turn with Red Qi, you must use a Bonus Action and spend 1 Red Qi point to move up to your movement speed towards the nearest creature of your choice and make an attack. This attack causes your Demonic Destruction Art additional damage.

If there's no viable target within 5 feet, you take necrotic damage equal to the Destruction Die + your Constitution modifier. You remain in this state until your Red Qi reaches 0.

Way of the Rampaging Demon[edit]

At 2nd level, you have inherited the art of the Asura to fuel your power with red Qi. Whenever you hit a creature with an attack, you gain a Rampage Stack. You can have a number of Rampage Stacks equal to your proficiency bonus.

While you have Rampage Stacks, your Unarmed Strikes are considered magical, for the purposes of overcoming resistances and immunity to non-magical damage.

The damage of your unarmed strikes increase by a number equal to your current number of rampage stacks. In addition, you can spend 1 stack to make an unarmed strike using a Bonus Action.

You lose all your Stacks if you miss an attack or if you haven't attacked a creature since your last turn.

Ability Score Improvement[edit]

When you reach 3rd level, and again at 7th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Rampaging Critical[edit]

At 4th level, whenever you hit with an attack and critically strike, you can choose to hit twice instead of dealing critical strike damage.

Art of the Unending Red Night[edit]

At 5th level, once per turn you can forgo one attack to instead unleash a barrage of Qi Strikes in either a 30-foot cone, a 5 feet by 60-foot line, or a 20-foot circle centered on you. Each creature in the area must succeed on a Dexterity saving throw, or take necrotic damage equal to two rolls of your Destruction Die, or half on a success. If there's only a single target in the area of this effect, the damage is doubled. This improves to three rolls of your Destruction Die at 8th level.

You can use this feature a number of times equal to your proficiency bonus, being unable to do so again until you finish a long rest, unless you spend 2 ki to use this feature again.

Extra Attack Improvement[edit]

Beginning at the 6th level, you can make an additional attack per turn as part of the Attack action (up to a maximum of three).

Art of the Unending Red Night[edit]

At 5th level, once per turn you can forgo one attack to instead unleash a barrage of Qi Strikes in either a 30-foot cone, a 5 feet by 60-foot line, or a 20-foot circle centered on you. Each creature in the area must succeed on a Dexterity saving throw, or take necrotic damage equal to three rolls of your Destruction Die, or half on a success. If there's only a single target in the area of this effect, the damage is doubled.

You can use this feature a number of times equal to your proficiency bonus, being unable to do so again until you finish a long rest, unless you spend 2 ki to use this feature again.

Ausra Art of Annihilation[edit]

At 9th level, your Qi has evolved into a dark red symbolizing your rage and power. As an Action, you can spend 9 Qi to let loose your killing aura, forcing all hostile creatures with a CR lower than your Forbidden Art of the Asura level frightened until the start of your next turn.

  • As a Bonus Action, you can force a number of creatures up to your Wisdom modifier within 30 feet to make a Strength saving throw or be pushed to 10 feet away from you. If they collide with another creature or object, both take 1d10 force damage and fall prone.
  • Attacks you can see made against you have Disadvantage.
  • When you hit a creature with an unarmed strike, you can expend a number of Qi Threads up to your proficiency bonus, causing additional Force damage equal to 1d8 per Qi Thread spent.
  • Your movement speed doubles, and you gain a flying speed equal to your movement speed. You also ignores difficult terrain.
  • When you are hit by an attack, you can spend 2 QI to make a Dexterity saving throw against the result of the attack, as a reaction. On a success, the attack misses.

This art lasts for 1 minute, or until you are knocked unconscious.

Forbidden Demon Annihilation Art[edit]

At 10th level, when your Qi Deviation is activated, you can have control over it, being able to use the Red Qi as you would use the normal Qi.

If you choose to control the Red Qi, after this Qi is reduced to 0, you are paralyzed for 1 minute and suffer 1 level of exhaustion.

3.00
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