Font Artifice (5e Creature)
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Large construct, any alignment
Armor Class 17 (natural armor)
Proficiency Bonus +6
Artificed Weapons. The artifice's weapon attacks are magical. When the artifice hits with any weapon, the weapon deals an extra 22 (5d8) radiant damage (included in the attack).
Immutable Form. The artifice is immune to any spell or effect that would alter its form.
Magic Resistance. The artifice has advantage on saving throws against spells and other magical effects.
Regeneration. The artifice regains 20 hit points at the start of its turn if it has at least 1 hit point.
Multiattack. The artifice makes three attacks.
Staff. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage and 22 (5d8) radiant damage and one creature of the artifice's choice it can see within 30 feet of it regains 9 (2d8) hit points.
Ray of Light. Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 22 (5d8) radiant damage.
Radiant Beam (Recharge 5-6). The artifice fires a beam of light in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 19 Constitution saving throw, taking 45 (10d8) radiant damage on a failed save or half as much damage on a successful one.
The artifice can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The artifice regains spent legendary actions at the start of its turn.
Move. The artifice moves up to its speed without provoking opportunity attacks.
A font artifice overflows with healing energy and can regenerate. Font artifices tend to be overprotective and fuss over even the slightest injuries sustained by their allies.
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