Font Artifice (5e Creature)

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Font Artifice[edit]

Large construct, any alignment


Armor Class 17 (natural armor)
Hit Points 241 (23d10 + 115)
Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
17 (+3) 17 (+3) 20 (+5) 10 (+0) 16 (+3) 10 (+0)

Proficiency Bonus +6
Damage Resistances acid, cold, fire, lightning, necrotic, radiant
Damage Immunities poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses truesight 120 ft., passive Perception 13
Languages the languages of its creator and any one other
Challenge 19 (22,000 XP)


Artificed Weapons. The artifice's weapon attacks are magical. When the artifice hits with any weapon, the weapon deals an extra 22 (5d8) radiant damage (included in the attack).

Immutable Form. The artifice is immune to any spell or effect that would alter its form.

Magic Resistance. The artifice has advantage on saving throws against spells and other magical effects.

Regeneration. The artifice regains 20 hit points at the start of its turn if it has at least 1 hit point.

ACTIONS

Multiattack. The artifice makes three attacks.

Staff. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage and 22 (5d8) radiant damage and one creature of the artifice's choice it can see within 30 feet of it regains 9 (2d8) hit points.

Ray of Light. Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 22 (5d8) radiant damage.

Radiant Beam (Recharge 5-6). The artifice fires a beam of light in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 19 Constitution saving throw, taking 45 (10d8) radiant damage on a failed save or half as much damage on a successful one.


LEGENDARY ACTIONS

The artifice can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The artifice regains spent legendary actions at the start of its turn.

Move. The artifice moves up to its speed without provoking opportunity attacks.
Attack (Costs 2 Actions). The artifice makes one attack.
Font of Healing (Costs 3 Actions). The artifice chooses up to three creatures it can see within 60 feet of it. Each target regains 21 (6d6) hit points.

When we finally made it through the forest, we were met by a great wooden bird that glowed with soft light. Exhausted as we were from our journey, we thought we were done for, but it sung a melodious tune and our wounds closed in moments.
—Excerpt from the diary of the scholar and adventurer Bertrand Guilliarme

A font artifice overflows with healing energy and can regenerate. Font artifices tend to be overprotective and fuss over even the slightest injuries sustained by their allies.

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