Flying Shield (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Flying Shield[edit]

Medium construct, unaligned


Armor Class 17 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 0 ft., fly 60 ft. (hover)


STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 16 (+3) 1 (-5) 5 (-3) 1 (-5)

Saving Throws Con +5
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7
Languages
Challenge 2 (450 XP)


Antimagic Susceptibility. The shield is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the shield must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

Flyby. The shield doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

ACTIONS

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

REACTIONS

Protection. When a creature makes an attack against an ally within 10 feet of the shield, the shield can jump in between the attacker and the ally, taking the hit for them.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures