Small humanoid (goblinoid), neutral
Armor Class 15 (leather armor, shield)
Hit Points 14 (4d6)
Speed 30 ft.
Saving Throws Int +5
Skills Stealth +4
Senses darkvision 60 ft., passive Perception 11
Languages Common, Goblin
Challenge 3 (700 XP)
Nimble Escape. Flurg can take the Disengage or Hide action as a bonus action on each of his turns.
Spellcasting. Flurg is a 1st-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). Flurg has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, minor illusion, prestidigitation
1st level (2 slots): color spray
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Flurg is a goblin who grew up in a war-torn society which has caused him to learn a variety of illusionary spells to aid in tactical combat. Flurg uses color spray to create abstract art in his free time.
Flurg does not like traditional combat and prefers to use tricks to and traps to avoid confrontation, but is not afraid to throw a fire bolt if necessary.
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