Flintland (Endhaven Supplement)

From D&D Wiki

Jump to: navigation, search

Summary[edit]

Moderate Aberation

Flintland is a barren area of desert near the Blood Alliance lands. It sits between those lands and the lands of fire. The land is rough, filled with sharp rocks. The land itself is twisted for the bizarre forces at play here.

Many creatures live here. All creatures are twisted and changed, sometimes they recognizable, sometimes not.

Statistics[edit]

Name: Flintland
Planar Size: Moderate
Influences: None
Ruling Organization: None
Government Type: None
Other Organizations:
  • Humanoid Tribes
Capital: None
Languages: None
Religion: None
Patron Deity: None
Resources: Obsidian, Flint, Mundane Crystal
Important Locations:
  • None

History[edit]

Flintland is mentioned in ancient legends, but only as a hostile land that must be crossed before entering the lands of fire. In legend, terrible creatures warped by this place run amock in this region.

Planar Information[edit]

There is little to say for the Flintlands. They are a desert dominated by sharp rocks and stones.

Few creatures live here. The few that do live here live on the meager things that grow here. The creatures that live here are not natural. Even the plants might eat you.

Politics and People[edit]

The few peoples who do live here are twisted and aberrant humanoids. They are all tribesmen who fight among themselves as well as fight any intruder.

Major Landmarks[edit]

MAJOR LANDMARK
  • Razor Tower
  • Fortress of Glassy Stone
  • Crashed Flying City of Levito

Adventure Hooks[edit]

  • You need to cross this desert.
  • You heard about ruins in this desert.
  • You come here to collect rare minerals.

Back to Main Page3.5e HomebrewCampaign SettingsEndhavenAbout PlanesNear Planes

Home of user-generated,
homebrew pages!


Advertisements: