Flickerer (5e Creature)

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Flickerer[edit]

Large humanoid (flickerer), neutral


Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 11 (+0) 10 (+0) 12 (+1)

Saving Throws Cha +3
Skills Arcana +2, Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages Common plus any one language
Challenge 1/4 (50 XP)


Flicker (1/day). As a bonus action, the flickerer can flicker in and out of sight for a time. For 1 minute, nonmagical ranged weapon attacks made from more than 30 feet from it have disadvantage.

Innate Spellcasting. The flickerer's innate spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It can innately cast the following spells:

At Will: thunderclap

1/day: ice knife

ACTIONS

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.




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