Flesher Juvenile (5e Creature)

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Flesher Juvenile[edit]

Medium fiend, chaotic evil


Armor Class 12
Hit Points 22 (4d8 + 4)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 13 (+1) 6 (-2) 12 (+1) 8 (-1)

Saving Throws Int +0
Proficiency Bonus +2
Damage Immunities cold, fire
Senses darkvision 60 ft., passive Perception 11
Languages
Challenge 1 (200 XP)


Fire Absorption. Whenever the flesher is subjected to fire damage, it takes no damage and instead gains a number of hit points equal to the fire damage dealt.

Heated Body. A creature that touches the flesher or hits it with a melee attack while within 5 feet of it takes 4 (1d8) fire damage.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

BONUS ACTIONS

Nimble Escape. The flesher takes the Disengage or Hide action.


See Fleshers (5e Creature).

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