Flesher Juvenile (5e Creature)
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Flesher Juvenile[edit]
Medium fiend, chaotic evil Armor Class 12
Saving Throws Int +0 Fire Absorption. Whenever the flesher is subjected to fire damage, it takes no damage and instead gains a number of hit points equal to the fire damage dealt. Heated Body. A creature that touches the flesher or hits it with a melee attack while within 5 feet of it takes 4 (1d8) fire damage. ACTIONSBite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. BONUS ACTIONSNimble Escape. The flesher takes the Disengage or Hide action.
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