Flesh Caller (Brute) (3.5e Creature)
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Flesh Caller (Brute)[edit]
N Huge Construct, Undead | |
Init/Senses | -1/Listen +0, Spot +0 |
AC | 37 (-2 size, -1 Dex, +30 natural), touch 37, flat-footed 37 |
hp | 420 (54d12+40 HD) |
Immune | poison, sleep effects, paralysis, stunning, disease, and death effects. |
Fort/Ref/Will | +18/+17/+18 |
Speed | 40ft |
Melee | 2 Slam +39 (4d10+14) |
Ranged | Breath Weapon (100ft line that lingers for 1d6+2 rounds, spreads out to a 60ft radius., 14d6 necrotic, DC 22 for half) |
Space/Reach | 5 ft./15 ft. |
Base Atk/Grp | +40/+68 |
Abilities | Str 51, Dex 9, Con -, Int -, Wis 11, Cha 1 |
SQ | Construct traits, DR 20/epic, Fast Healing 15 |
Skills | Jump +14 |
Advancement | — |
Frightful Presence (Su) | The Flesh Caller Brute can unsettle foes with its mere presence. The ability takes effect automatically whenever it attacks, charges, or uses a special ability. Creatures within a radius of 120 feet are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a DC 30 Will save remains immune to its frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. |
Magic Immunity (Ex) | A Flesh Caller Brute is immune to all magical and supernatural effects |
Breath Weapon (Su) | Fleash Atronoch has one type of breath weapon, a cone of necrotic gas. |
Necrotic Empowerment (Su) | The Flesh Caller Wizard in a last-ditch attempt at survival will cast an unremovable spell. Doing so the Flesh Caller Brute emits a black smoke that seeps out of the striations of its muscle, eyes, and mouth. It also expands in size raising it up to Titanic size class. Its muscles also enlarge erratically and violently giving it an engorged appearance. It loses its Magic Immunity ability. It gains two aura effects, the first is anyone within a 150 ft radius must make a DC 21 Will save, failures of 1-5 can only take partial actions and are shaken, and those who fail by 6-11 can only do a move action and is frightened, and 11 or more they can make no actions. Anyone within a 100ft radius must make a DC 25 Fortitude Save or suffer 1 negative level. |
Mortal Link (Su) | It is forever linked with its counterpart, they always know the other exact location, HP, and share knowledge (more for the Wizard's sake). The Wizard can direct the Brute to fight in certain areas but cannot force it to attack a specific target. The Wizard can also cast spells through the Brute |
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