Flame Hashira (5e Subclass)
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Flame Hashira[edit]
Fighter Subclass
Flame Breathing is a Breathing Style that mimics flames and replicates it with the user's movements, techniques and abilities. Most, if not all, known techniques and forms involve extremely powerful singular strikes which 'burn' their opponents, with most attacks being initiated from a high stance. Users of Flame Breathing also visualize themselves seemingly creating and manipulating fire when unleashing its techniques.
This subclass is made to be a martial archetype for the fighter class and provide more options for the fighter class to specialize in.
Fighter Level |
—Spell Slots per Spell Level— | |||
---|---|---|---|---|
1st | 2nd | 3rd | ||
3rd | 3 | 1 | — | |
4th | 4 | 1 | — | |
5th | 5 | 2 | — | |
6th | 6 | 2 | — | |
7th | 6 | 2 | — | |
8th | 6 | 2 | — | |
9th | 6 | 2 | — | |
10th | 6 | 2 | — | |
11th | 6 | 2 | — | |
12th | 6 | 2 | 1 | |
13th | 6 | 2 | 1 | |
14th | 6 | 2 | 1 | |
15th | 6 | 2 | 1 | |
16th | 6 | 2 | 1 | |
17th | 6 | 2 | 1 | |
18th | 6 | 2 | 2 | |
19th | 6 | 2 | 2 | |
20th | 6 | 2 | 2 |
Flame Breathing (Honoo Kokyu)[edit]
When you reach the 3rd level, you begin to learn Flame Breathing and the 5 Techniques that come with it. Points for each spell level are restored after a long rest.
These are actions that are performed using a sword as a focus, and have spell costs associated with them. Actions causing fire damage ignore resistance to fire and immune damage becomes resisted.
- Spell save save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)
- First Form: Unknowing Fire (Ichi no kata: Shiranui)
- 2nd-level Flame Breathing Form
- Time: 1 action
- Range: 30 feet
- You dash forward at incredible speeds, unleashing a singular horizontal slash directed at the target. You must move 30 feet forward. On a hit, the target takes additional 2d6 + your proficiency bonus Fire damage and must succeed a Strength saving throw. If the target succeeds, then they are knocked back 10 ft, but if they fail, they must take an effect from the massive damage table.
- Set Your Heart Ablaze! At Flame Hashira level 7, add an additional 1d6 Fire damage done to the target. This action can be performed as a bonus action.
- Total Concentration Constant. When you perform this action using Total Concentration Constant, do not consume a spell slot from the Flame Breathing table.
- Second Form: Rising Scorching Sun (Ni no kata: Nobori En Ten)
- 1st-level Flame Breathing Form
- Time: 1 action
- You unleash an arcing vertical slash in an upwards motion, often brought up from a low guard. On a hit, the target takes additional 1d6 + your proficiency bonus Fire damage.
- Set Your Heart Ablaze! At Flame Hashira level 7, add an additional 1d6 Fire damage done to the target. This action can be performed as a bonus action.
- Total Concentration Constant. When you perform this action using Total Concentration Constant, do not consume a spell slot from the Flame Breathing table.
- Third Form: Blazing Universe (San no kata: Kien Bansho)
- 1st-level Flame Breathing Form
- Time: 1 action
- You make an arcing downwards vertical slash, often brought down from a high guard. On a hit, the target takes additional 1d6 + your proficiency bonus Fire damage and must succeed a Strength saving throw. If the target succeeds, then they take half damage, but if they fail, they must take an additional 1d6 Fire damage. If you miss, you become vulnerable and have disadvantage on all saving throws until your turn starts again.
- Set Your Heart Ablaze! At Flame Hashira level 7, add an additional 1d4 Fire damage done to the target. This action can be performed as a bonus action.
- Total Concentration Constant. When you perform this action using Total Concentration Constant, do not consume a spell slot from the Flame Breathing table.
- Fourth Form: Blooming Flame Undulation (Shi no kata: Sei En no Uneri)
- 1st-level Flame Breathing Form
- Time: 1 action
- You make one or more slashes in a fluid circular motion to defend from incoming attacks and decapitate multiple targets. You may choose up to 3 targets within reach and within 5 feet of each other to share all damage evenly. You make one weapon attack for every target. On a hit, the target(s) take additional 1d4 Fire damage + your proficiency bonus and must succeed a Strength saving throw. If the target(s) fail, they must take 1d4 Fire damage.
- Set Your Heart Ablaze! At Flame Hashira level 7, add an additional 1d4 Fire damage done to the target. This action can be performed as a reaction or defensively. If you do, increase your AC by 3 until the beginning of your next turn.
- Total Concentration Constant. When you perform this action using Total Concentration Constant, do not consume a spell slot from the Flame Breathing table.
- Fifth Form: Flame Tiger (Go no kata: Enko)
- 2nd-level Flame Breathing Form
- Time: 1 action
- Range: 15 feet
- You dash forward, moving into a high guard, and perform a series of sword slashes which take the form of a flaming tiger, enveloping the target. On a hit, the target takes additional 3d6 slashing + your proficiency bonus damage and and must succeed a Strength saving throw. If they succeed, they take half the damage, but if they fail, they take an additional 1d6 of fire damage, become Vulnerable to Fire damage, and have disadvantage on all Saving throws, skill, and attack rolls until the end of their turn.
- Set Your Heart Ablaze! At Flame Hashira level 7, add an additional 1d6 Fire damage done to the target. This action can be performed as an action or a bonus action
- Total Concentration Constant. When you perform this action using Total Concentration Constant, do not consume a spell slot from the Flame Breathing table.
- Total Concentration
- Beginning at 10th level Flame Hashira, you can enter a state of Total Concentration. You can use your bonus action to use one of the features below:
- - You can use a spell slot to use your Second Wind, even if you have no uses for it.
- - You can impose disadvantage on Saving throw of one of your breathing techniques.
- Total Concentration: Constant
- Beginning at 15th level Flame Hashira, you master Total Concentration Constant. All Flame Breathing Techniques that are not Ninth Form: Rengoku should be treated as cantrips (do not consume a spell slot when you perform these actions). In addition, your Second Wind feature can be used without using your bonus action. You also don't need to use your bonus action when using the Second Wind feature with your Total Concentration. You can only use Second Wind feature once per turn.
- Esoteric Art
- When you reach the 18th level Flame Hashira, you gain access to the following Flame Breathing Techniques
- Ninth Form: Rengoku (Ku no kata: Rengoku)
- 3rd-level Flame Breathing Form
- Time: 1 action
- Range: 60 feet
- The most powerful Flame Breathing technique. You assume a high stance before performing an extremely high-speed dash towards the target and unleashing a singular, devastating slash. This Technique is powerful enough to completely carve out the ground in its wake. On a hit, the target takes additional 4d10 + your proficiency bonus Fire damage and must succeed a Strength saving throw. If the target fails, they take an additional 2d10 Fire damage.
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