Flame Guardian (4e Creature)

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The Flame Guardian is a massively powerful and vicious creature that once was human. Now, it's fused with the essence of a dragon, marking it as a creature not unlike the dragonspawn.

Flame Guardian[edit]

From the Peering Eye

The Flame Guardian is a monstrous Dragonborn, crimson red and feral with rage. He is attended to by his trio of Red Guards.

Flame Guardian
Level 1 Elite Soldier (Leader)
Medium Natural Humanoid
XP 200
Initiative +2 Senses Perception+0
Aura of Fire (Fire) aura 1; Anyone who enters or starts their turn in the Aura take 5 Fire damage; Flame Guardian melee attacks gain +1d6 Fire damage

Special: Only active when a Flame Guardian uses Blaze

HP 62; Bloodied 31Hit Points 62
AC 21; Fortitude 18, Reflex 14, Will 13
Resist Fire 5
Saving Throws +2
Speed 6, Fly 8
Action Points 1
Basicmelee.png Claws
Effect: +8 vs. AC; 1d10+3 damage

Special: Cannot be used if two creatures are grabbed

Melee.png Kick
Effect: +6 vs. AC; 1d6+3 damage and push 1
Dragon Kick
Effect: The Flame Guardian flies 8 squares and makes a Kick attack
BlazeD6 (5).png; D6 (6).png
Effect: The Flame Guardian gains Aura of Fire (Aura 1) till the end of his next turn
Melee.png Capture
Effect: +6 vs. Ref; the Flame Guardian grabs a medium or smaller creature; up to two can be grabbed at once
Melee.png Bite
Effect: +9 vs. AC; 2d6+3 damage

Special: Can only be used on a grabbed target

Effect: Automatic hit against grabbed target; the target is kicked away and takes 1d6+3 damage and any associated falling damage

Secondary: +5 vs. Fort; the target is dazed until the beginning of the next turn

Guardian Cunning
Effect: Plus 1d6 damage on a flanked target
Natural Talent
Effect: 19-20 critical threat range
Str 16 (+3) Dex 14 (+2) Wis 10 (0)
Con 15 (+2) Int 1 (-5) Cha 12 (+1)
Alignment Neutral Languages Draconic

Flame Guardian Tactics[edit]

A Flame Guardian uses Capture and Punt often, biting if it can't reach a second target in a turn. It will often follow up a Dragon Kick with two Punts in order to drop his enemies on each other.

Flame Guardian Lore[edit]

A character knows the following information with a successful Religion check.

DC 15: The Flame Guardian is a Dragonborn/red dragon fusion. It has lost all intelligence, and merely waits for prey to stumble in.

DC 20: The Flame Guardian uses Capture and Punt often. It will often follow a Dragon Kick with two Punts, dropping them on top of each other.

DC 25: It was created by a cult that worships a cat-dragon thing.

Encounter Groups[edit]

The Flame Guardian and his three Red Guards

Level 1 Encounter (XP 500)

  • 1 Flame Guardian (Level 1 Elite Soldier (Leader))
  • 3 Red Guard (Level 1 Skirmisher)

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