Flame Colossus (5e Creature)

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Flame Colossus[edit]

Gargantuan elemental, chaotic neutral


Armor Class 17 (natural armor)
Hit Points 297 (18d20 + 108)
Speed 50 ft.


STR DEX CON INT WIS CHA
22 (+6) 17 (+3) 22 (+6) 8 (-1) 12 (+1) 7 (-2)

Proficiency Bonus +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, restrained, unconscious
Senses darkvision 120 ft., passive Perception 11
Languages Ignan
Challenge 11 (7,200 XP)


Heated Body. A creature that touches the colossus or hits it with a melee attack while within 5 feet of it takes 11 (2d10) fire damage.

Illumination. The colossus sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

Water Susceptibility. For every 5 feet the colossus moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

ACTIONS

Multiattack. The colossus makes two attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage and 11 (2d10) fire damage.

Magma Throw. Ranged Weapon Attack: +7 to hit, range 100 ft., one target Hit: 11 (2d10) fire damage.

Fire Rush (Recharge 5-6). The colossus shoots fire in a 90-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.


The destruction of a flame colossus.
{{{3}}}

A flame colossus is a fire elemental that has been summoned from its native plane and transformed by powerful magic. Its sole purpose is to destroy anything in its way and it is fully capable of doing that because of its massive horns and its ability to turn air into magma.

Savage Colossus. Of all of the four colossi, the flame colossus is the most savage, burning villages and forests and then walking away as though nothing happened. Although flame colossi are savage they aren't stupid and know to stay away from stone villages because stone can't burn and tend to be protected by soldiers. Although mere mortal soldiers can do little to harm an elemental of such power, flame colossi are surprisingly easy to drive off because of their unwillingness to be in the presence of any large amount of water, such as a river or lake.

Elemental Nature. A flame colossus doesn't require air, food, drink, or sleep.

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