Fixed Cannon (3.5e Equipment)
| |||||||||||
Size | Cost1 | Damage | Weight1 | hp | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | * | * | * | 12 | |||||||
Diminutive | * | * | * | 25 | |||||||
Tiny | * | * | * | 50 | |||||||
Small | 2500gp | 3d6 | 2000lbs | 100 | |||||||
Medium | 2500gp | 2d12 | 2500lbs | 200 | |||||||
Large | 3500gp | 3d12 | 3000lbs | 400 | |||||||
Huge | * | 3d12 | * | 800 | |||||||
Gargantuan | * | 2d20 | * | 1600 | |||||||
Colossal | * | 5d20 | * | 3200 | |||||||
|
These massive cannons are meant for nothing more then tower defense as they are completely stationary when in use. It is too big for a single creature to carry, and the recoil from the blast would shatter the bones of creatures trying to carry it. It use 5 lb. of gunpowder per shot, and take a full round to load. Firing does not provoke an attack of opportunity (unless an enemy is within range to make a ranged attack). The variants primarily affect the barrel size. Longer barrels apply more backspin to the cannon ball, increasing its damage.
Set Up: It takes 7 hours to set up from scratch (once purchased) and 5 minutes to clean after each battle. After 15 shots, soot and grime can clog the barrel, giving it a 10% chance for shot failure. On a failure, the backfire deals 1d6 + 1d6 for every 15 consecutive shots made bludgeoning damage.
Ammo Information: Cannon balls cost 50 gp each, and gun powder costs 30 gp per 5 lb.
Back to Main Page → 3.5e Homebrew → Equipment → Weapons