Five Finger Death Punch (5e Subclass)

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Way of the Five Finger Death Punch[edit]

Monk Subclass

Ki is the mystical energy that courses through all living bodies. It is the essence of life that monks turn into power with outstanding performance. Monks of this order manipulate the Ki in others with brutal unarmed influences.


Bonus Proficiencies[edit]

When you choose this tradition at 3rd level, you gain proficiency in the Performance skill if you don't already have it. You also gain proficiency with a chosen musical instruments. You can use Wisdom with these skills

Death Punch[edit]

Starting at 3rd level your unarmed strikes deal extra necrotic damage once per turn. This scales with your Martial arts die.


Mosh Pit[edit]

At 6th level, you get advantage on Strength(Athletics) check when you use shove action on a creature, also can use shove action as part of the attack action and you gain resitance to necrotic damage


Versus Many[edit]

Starting at 11th level, when you attack a creature who have a friendly creature within 5 feet of it, you gain advantage on that attack roll. If you have a friendly creature within 5 feet of you, all melee attack rolls versus you get disadvantage.


Five Finger of Death[edit]

At 17th level, your mastery of necrotic forces allows you to extend your deadly grasp. For 5 ki points you send negative energy coursing through a creature that within touch range, causing it searing pain. The target must make a Constitution saving throw. It takes 5d8+50 necrotic damage on a failed save, or half as much damage on a successful one. Each additional ki point you spend (maximum + 5) increases the damage by 1d8+10.

A Humanoid killed by this spell rises at the start of your next turn as a Zombie that is permanently under your Command and gain proficiency with a random musical instruments, following your verbal orders to the best of its ability.


By Davrer


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