Five Finger Death Punch (5e Subclass)

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Five Finger Death Punch[edit]

Monk Subclass

Ki is the mystical energy that courses through all living bodies. It is the essence of life that monks turn into power with outstanding performance. The Five Finger Death tradition is a brutal one, were the monks are taught to be aggressive and brutal, instead of peaceful and meditative. They train in crowded pits, were they are beaten and stomped in a circle of pain, while being constantly bombarded by the aggressive notes of the monastery musicians, that learn how to play songs that heighten emotions such as anger and hate.

Brutal Performance

When you choose this tradition at 3rd level, you gain proficiency in the Performance skill if you don't already have it. You also gain proficiency with a chosen musical instruments. You can use Wisdom with these skills.

In addition, when wielding a musical instrument, you can spend 1 ki point as a bonus action to incite hate on a creature you can see and that can hear you within 60 feet. The target must succeed on a Charisma saving throw, or must use its reaction to move its speed in a straight line toward its nearest enemy. The save automatically succeeds if the target is immune to being charmed. The creature can willingly fail this save.

If you use Flurry of Blows, you can replace one of your attacks by an use of this feature.

Death Punch

Starting at 3rd level, you can channel your anger and hate into a single strike. Once per turn, when you hit a creature with an unarmed strike, you can spend 1 ki point, causing additional damage equal to two rolls of your martial arts die. This increases to three rolls at 6th level.

Mosh Pit

At 6th level, being constantly pushed and shoved on the temple pits have made you a master in this type of environment. Once per turn when you hit a creature with an attack granted by your Flurry of Blows, you can knock that creature prone or push it up to 10 feet.

Crowd Fighter

Starting at 11th level, fighting in crowded areas turned fighting against multiple opponents most times easier than fighting a single one. When you use your Flurry of Blows, you can forgo one strikes to make a single unarmed strike against each creature within 5 feet.

In addition, when you use your Flurry of Blows, you can replace any of the Attacks by a Brutal Performance instead, without spending additional ki.

Five Fingers of Death

At 17th level, your mastery of necrotic forces allows you to extend your deadly grasp. For 5 ki points you send negative energy coursing through a creature that within touch range, causing it searing pain. The target must make a Constitution saving throw. It takes 5d8 + 50 necrotic damage on a failed save, or half as much damage on a successful one. Each additional ki point you spend (maximum 5) increases the damage by 1d8 + 10.

A Humanoid killed by this spell rises at the start of your next turn as a Zombie that is permanently under your command and gain proficiency with a random musical instruments, following your verbal orders to the best of its ability.

Once you use this feature, you can't use it again until you finish a long rest.

By Davrer

5.00
(3 votes)

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