Fire Mouse (3.5e Creature)
This material is published under the OGL 1.0a. |
Fire Mouse | |
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Size/Type: | Tiny Animal (Fire) |
Hit Dice: | 1d8+1 (6 hp) |
Initiative: | +2 |
Speed: | 15 ft. (3 squares), climb 15 ft., swim 15 ft. |
Armor Class: | 15 (+2 size, +3 Dex), touch 15, flat-footed 12 |
Base Attack/Grapple: | +1/–11 |
Attack: | Bite +4 melee (1d3-3) |
Full Attack: | Bite +4 melee (1d3–4) |
Space/Reach: | 2-1/2 ft./0 ft. |
Special Attacks: | Breath weapon |
Special Qualities: | Low-light vision, scent |
Saves: | Fort +3, Ref +5, Will +1 |
Abilities: | Str 4, Dex 16, Con 12, Int 2, Wis 13, Cha 8 |
Skills: | Balance +11, Climb +13, Hide +17, Move Silently +11, Swim +11 |
Feats: | Stealthy, Weapon FinesseB |
Environment: | Any |
Organization: | Plague (10–100) |
Challenge Rating: | 1/4 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | — |
Level Adjustment: | — |
These omnivorous rodents thrive almost anywhere.
COMBAT[edit]
Mouse usually run away. They bite only as a last resort.
Skills: Mouses have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A mouse can always choose to take 10 on Climb checks, even if rushed or threatened. A mouse uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A mouse has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Breath Weapon (Su): 15-foot cone, once per hour, damage 1d8 fire, Reflex DC 11 half.
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