Fire Mouse (3.5e Creature)

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This material is published under the OGL 1.0a.


Fire Mouse
Size/Type: Tiny Animal (Fire)
Hit Dice: 1d8+1 (6 hp)
Initiative: +2
Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft.
Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12
Base Attack/Grapple: +1/–11
Attack: Bite +4 melee (1d3-3)
Full Attack: Bite +4 melee (1d3–4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Breath weapon
Special Qualities: Low-light vision, scent
Saves: Fort +3, Ref +5, Will +1
Abilities: Str 4, Dex 16, Con 12, Int 2, Wis 13, Cha 8
Skills: Balance +11, Climb +13, Hide +17, Move Silently +11, Swim +11
Feats: Stealthy, Weapon FinesseB
Environment: Any
Organization: Plague (10–100)
Challenge Rating: 1/4
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

These omnivorous rodents thrive almost anywhere.

COMBAT[edit]

Mouse usually run away. They bite only as a last resort.

Skills: Mouses have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A mouse can always choose to take 10 on Climb checks, even if rushed or threatened. A mouse uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A mouse has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Breath Weapon (Su): 15-foot cone, once per hour, damage 1d8 fire, Reflex DC 11 half.


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