Fire Mage (5e Creature)

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Fire Mage[edit]

Medium humanoid (any race), any alignment


Armor Class 12 (15 with mage armor)
Hit Points 45 (10d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 11 (+0) 17 (+3) 12 (+1) 11 (+0)

Saving Throws Int +6, Wis +4
Skills Arcana +6, History +6
Proficiency Bonus +3
Senses passive Perception 11
Languages any four languages
Challenge 7 (2,900 XP)


Empowered Evocation. The mage adds 3 to the damage roll of any wizard evocation spell it casts.

Spellcasting. The mage is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): burning hands, detect magic, mage armor, shield
2nd level (3 slots): continual flame, scorching ray
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): fire shield, wall of fire
5th level (2 slots): conjure elemental, immolation

ACTIONS

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6 - 1) bludgeoning damage, or 4 (1d8 - 1) bludgeoning damage when wielded with two hands.


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Fire mages, sometimes called bright wizards, are wizards who specialize in lighting things on fire and blowing stuff up. Unlike most wizards, fire mages (even good-aligned ones) actively seek out conflict and are quick to use their destructive spells on any occasion. These kinds of mages are often found in the employ of wealthier armies or powerful individuals, serving as magical artillery.

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