Findrei (4e Race)

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Carefree dancers, lovers of the world and masters of their emotions.

Racial Traits
Average Height: 5'2" - 5'8"
Average Weight: 120 - 160lb.
Ability Scores: +2 Charisma, +2 Wisdom or Dexterity
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, Elven
Skill Bonuses: +2 Acrobatics, +2 Diplomacy
Findrei Reflexes: You have a +1 Racial Bonus to Reflex saves.
The Dance of Life: When an effect forces you to move—through a pull, a push, or a slide—you may shift 1 at the end of the forced movement.
Emotional Lock: You have resistance to Psychic damage equal to 5 + 1/2 level.

Mind Fortress Findrei Racial Power
Your opponent might be able to damage your body... he cannot break the power of your mind.
Encounter Star.gif Psychic
Immediate Interrupt Visual
Trigger: You are targeted by an attack that targets your Will defense.
Target: The creature that made the attack
Effect: You gain a bonus to your Will defense equal to your Charisma, Wisdom or Intelligence modifier until the end of your next turn. If the attack hits, you may make an immediate saving throw against each status effect it inflicted on you.
Special: Choose Cha, Wis or Int as the ability for the bonus at first level. You cannot change it later.

Findrei are a graceful race, wellknown for their love of music and dance. It is rare to encounter a Findrei unhappy or brooding, and they can stay cheerful under the harshest of circumstances. They are easy to trust, outgoing, and friendly to everyone, even their greatest enemies.

Play a Findrei if you want...

  • To always be free of cares
  • To be cheerful everywhere
  • To be a member of a race that favors the Bard, Sorceror or Cleric

Physical Qualities[edit]

Findrei stand a little shorter then Humans, and are built long and slender. They move gracefully, their steps always in tune with music playing in their heads. Their hair is mostly of the bright kind, ranging from high-blonde to silvery white. They hardly ever have hair hanging past their ears, because it interferes with their hearing.

Most Findrei wear outfits of dazzling color, with elaborate markings and images embroidered on them. They favor loose outfits that allow them to dance, and females often wear skirts or dresses that float around them when they twirl.

Findrei can reach an age of roughly a hundred years, but they are fairly slow to grow up (in fact, some never do) and reach adulthood around 25.

Playing a Findrei[edit]

Findrei are carefree and cheerful, almost all the time. The reason they can keep such an attitude in the hard world they live in, is not because their race has seen little hardship, but rather because it has seen too much. Although most of Findrei history is shrouded and difficult to find and few findrei take interest in it, something happened a long time ago that was too much for their people to bear.

Since those days, called by findrei 'The Times of the Lock', they've developed a strange lock on their own emotions. It allows them to shrug of most any emotion that other races would feel, and stay cheerful through anything. Although this lock means that Findrei can feel anything they want with anything they experience, most use it for a general feeling of happiness and contentedness.

Findrei communities are small, with colored homes, happy labourers, and lots of song and dance at the town square, even through rain and thunder. Its inhabitants are content, working on the land or their craft shops at day and dancing at night, and rare is the Findrei that cannot dance or play at least one instrument. Other races occasionally live in their towns as well, although not all can stand the endless joy.

Those findrei that wander from their homes usually adventure to spread the joy of living and become clerics of a good natured deity, or to entertain the world, becoming Bards. Occasionally, a Findrei that wishes to learn more of his mental condition spreads out into the world to gather knowledge of the mind.

Findrei Characteristics: Cheerful, Loving, Friendly, Trusting, Naive, Optimistic

Male Names: Oram, Chanok, Lloweh, Kandro

Female Names: Dival, Nora, Tajare, Yawala

Findrei Adventurers[edit]

Three sample Findrei adventurers are described below.

Oram is a Findrei Bard. He walks the world, telling tales of deeds long past. Ever since his travelling master died, he has been on his own, miles away from his home city. He still ponders why he did not feel the same pain his Human friends did when his master passed away. Since then, whenever he is not up on a big city stage with his flute and beautiful singing voice, he reads dusty tomes, seeking to learn more of the mental Lock that keeps his emotions at bay.

Nora is a Findrei Cleric of Correlon, preaching for the Temple in a large and gritty city. For many people, her soft preaching voice is a welcome change from the harsh life, and if she wanders the street it is not uncommon for work around her to halt as commoners turn their heads to listen to her words. But lately, she's feeling more and more that there are more people in the world that need her guidance, stories of more hardship reaching her through travellers and wounded arriving in her temple.

Kandro is a Findrei Barbarian. As a youngster, both his parents where slain by bugbears, and he was taken by them. He grew up amongst the creatures, shielded by his lock for years, but when he came of age he learned that the power of the lock not only kept him happy through hard times, it also allowed him to summon a terrible rage of anger. He used his rage to strike down those that kept him imprisoned, and has roamed the world ever since. Although his control returned in time and his free life cheered him up greatly, Kandro can still explode in rage for little reason and without warning.

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