Fiendish Squid (3.5e Creature)
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Fiendish Squid | |
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Size/Type: | Medium Magical Beast (Aquatic, Extraplanar) |
Hit Dice: | 3d8 (13 hp) |
Initiative: | +3 |
Speed: | Swim 60 ft. (12 squares) |
Armor Class: | 16 (+3 Dex, +3 natural), touch 13, flat-footed 13 |
Base Attack/Grapple: | +2/+8* |
Attack: | Arms +4 melee (0) |
Full Attack: | Arms +4 melee (0) and bite –1 melee (1d6+1) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Improved grab |
Special Qualities: | Ink cloud, jet, low-light vision, Darkvision 60 ft., Resistance to cold, and fire 5, Spell resistance 8 |
Saves: | Fort +3, Ref +6, Will +2 |
Abilities: | Str 14, Dex 17, Con 11, Int 3, Wis 12, Cha 2 |
Skills: | Listen +7, Spot +7, Swim +10 |
Feats: | Alertness, Endurance |
Environment: | Temperate aquatic in an evil-aligned plane |
Organization: | Solitary or school (6–11) |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always evil (any) |
Advancement: | 4–6 HD (Medium); 7–11 HD (Large) |
Level Adjustment: | — |
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These free-swimming mollusks are fairly aggressive. They are more feared than sharks in some locales.
COMBAT[edit]
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Improved Grab (Ex): To use this ability, a squid must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage. *A squid has a +4 racial bonus on grapple checks.
Ink Cloud (Ex): A squid can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): A squid can jet backward once per round as a full-round action, at a speed of 240 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Skills: A squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Squid
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