Fiendish Shark, Huge (3.5e Creature)
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Fiendish Shark, Huge | |
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Size/Type: | Huge Magical Beast (Extraplanar, Aquatic) |
Hit Dice: | 10d8+20 (65 hp) |
Initiative: | +6 |
Speed: | Swim 60 ft. (12 squares) |
Armor Class: | 15 (–2 size, +2 Dex, +5 natural),, touch 10, flat-footed 13 |
Base Attack/Grapple: | +7/+20 |
Attack: | Bite +10 melee (2d6+7) |
Full Attack: | Bite +10 melee (2d6+7) |
Space/Reach: | 15 ft./10 ft. |
Special Attacks: | — |
Special Qualities: | Blindsense, keen scent, Darkvision 60ft, Resistance to cold and fire 10, Spell Resistance 15, Damage Reduction 5/magic |
Saves: | Fort +11, Ref +9, Will +4 |
Abilities: | Str 21, Dex 15, Con 15, Int 3, Wis 12, Cha 2 |
Skills: | Listen +10, Spot +10, Swim +13 |
Feats: | Alertness, Great Fortitude, Improved Initiative, Iron Will |
Environment: | Cold aquatic in an evil-aligned plane |
Organization: | Solitary, school (2–5), or pack (6–11) |
Challenge Rating: | 4 |
Treasure: | None |
Alignment: | Always evil (any) |
Advancement: | 11–17 HD (Huge) |
Level Adjustment: | — |
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These carnivorous fish are aggressive and liable to make unprovoked attacks against anything that approaches them. Smaller sharks are from 5 to 8 feet long and not usually dangerous to creatures other than their prey. Large sharks can reach around 15 feet in length and are a serious threat. Huge sharks are true monsters, like great whites, that can exceed 20 feet in length.
COMBAT[edit]
Sharks circle and observe potential prey, then dart in and bite with their powerful jaws.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Blindsense (Ex): A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.
Keen Scent (Ex): A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
Skills: A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Shark
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