Fiendish Monstrous Centipede, Huge (3.5e Creature)

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Fiendish Monstrous Centipede, Huge
Size/Type: Huge Magical Beast (Extraplanar)
Hit Dice: 6d8+6 (33 hp)
Initiative: +2
Speed: 40 ft. (8 squares), climb 40 ft.
Armor Class: 16 (–2 size, +2 Dex, +6 natural),, touch 10, flat-footed 14
Base Attack/Grapple: +4/+15
Attack: Bite +5 melee (3d6+4 plus poison)
Full Attack: Bite +5 melee (3d6+4 plus poison)
Space/Reach: 15 ft./10 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60 ft., Resistance to cold and fire 5, Spell resistance 11, Damage Reduction 5/magic
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 17, Dex 15, Con 12, Int 3, Wis 10, Cha 2
Skills: Climb +11, Hide +2, Spot +4
Feats: Ability Focus (Poison), Snatch, Improved Natural Attack
Environment: Underground in an evil-aligned plane
Organization: Solitary or colony (2–5)
Challenge Rating: 3
Treasure: None
Alignment: Always evil (any)
Advancement: 7–11 HD (Huge)
Level Adjustment:
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Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.

Size Fort DC Damage
Huge 16 1d6 Dex

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Poison (Ex): A monstrous centipede has a poisonous bite. The details vary by the centipede’s size, as shown on the table above. The save DCs are Consitution-based. The indicated damage is both initial and secondary damage.

Skills: Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous centipedes can take 10 on Climb checks, even if threatened or distracted.

SEE WIKIPEDIA ENTRY: Centipede



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