Fiendish Hawk (3.5e Creature)
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Fiendish Hawk | |
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Size/Type: | Tiny Magical Beast (Extraplanar) |
Hit Dice: | 1d8 (4 hp) |
Initiative: | +3 |
Speed: | 10 ft. (2 squares), fly 60 ft. (average) |
Armor Class: | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |
Base Attack/Grapple: | +0/–10 |
Attack: | Talons +5 melee (1d4–2) |
Full Attack: | Talons +5 melee (1d4–2) |
Space/Reach: | 2-1/2 ft./0 ft. |
Special Attacks: | Smite Good 1/day |
Special Qualities: | Low-light vision, Darkvision 60 ft., Resistance to cold and fire 5, Spell resistance 6 |
Saves: | Fort +2, Ref +5, Will +2 |
Abilities: | Str 6, Dex 17, Con 10, Int 3, Wis 14, Cha 6 |
Skills: | Listen |
Feats: | Alertness, Weapon FinesseB |
Environment: | Temperate forests in an evil-aligned plane |
Organization: | Solitary or pair |
Challenge Rating: | 1/3 |
Treasure: | None |
Alignment: | Always evil (any) |
Advancement: | — |
Level Adjustment: | — |
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These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less.
COMBAT[edit]
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Hawks combine both talons into a single attack.
Skills: Hawks have a +8 racial bonus on Spot checks.
Notes[edit]
- This monster is a Hawk with the Fiendish Creature template added to it.
- This monster can be summoned using the spell Summon Monster I.
SEE WIKIPEDIA ENTRY: Hawk
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