Fiendish Giant Praying Mantis (3.5e Creature)
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Fiendish Giant Praying Mantis | |
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Size/Type: | Large Magical Beast (Extraplanar) |
Hit Dice: | 4d8+8 (26 hp) |
Initiative: | –1 |
Speed: | 20 ft. (4 squares), fly 40 ft. (poor) |
Armor Class: | 14 (–1 size, –1 Dex, +6 natural), touch 8, flat-footed 14 |
Base Attack/Grapple: | +3/+11 |
Attack: | Claws +6 melee (1d8+4) |
Full Attack: | Claws +6 melee (1d8+4) and bite +6 melee (1d6+2) |
Space/Reach: | 10 ft (4 squares)./5 ft. |
Special Attacks: | Improved grab, Blur |
Special Qualities: | Darkvision 60ft, Resistance to cold and fire 5, Spell Resistance 9, Damage Reduction 5/magic |
Saves: | Fort +6, Ref +0, Will +3 |
Abilities: | Str 19, Dex 8, Con 15, Int 3, Wis 14, Cha 11 |
Skills: | Hide –1*, Spot +6 |
Feats: | Multiattack, Improved Multiattack |
Environment: | Temperate forests in an evil-aligned plane |
Organization: | Solitary |
Challenge Rating: | 4 |
Treasure: | None |
Alignment: | Always evil (any) |
Advancement: | 5–8 HD (Large); 9–12 HD (Huge) |
Level Adjustment: | — |
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This patient carnivore remains completely still as it waits for prey to come near.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Improved Grab (Ex): To use this ability, a giant praying mantis must hit with its claws attack. If it wins the ensuing grapple check, it establishes a hold and makes a bite attack as a primary attack (at its full +6 attack bonus).
Skills: A giant praying mantis has a +4 racial bonus on Hide and Spot checks. *Because of its camouflage, the Hide bonus increases to +12 when a mantis is surrounded by foliage.
Blur: the Giant fiendish praying mantis has the special ability to create a constant blur effect upon themselves.
SEE WIKIPEDIA ENTRY: Praying Mantis
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