Fiendish Elasmosaurus (3.5e Creature)

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Fiendish Elasmosaurus
Size/Type: Huge Magical Beast (Extraplanar)
Hit Dice: 10d8+66 (111 hp)
Initiative: +2
Speed: 20 ft. (4 squares), swim 50 ft.
Armor Class: 13 (–2 size, +2 Dex, +3 natural), touch 10, flat-footed 11
Base Attack/Grapple: +7/+23
Attack: +13 melee (2d8+12)
Full Attack: +13 melee (2d8+12)
Space/Reach: 15 ft./10 ft.
Special Attacks:
Special Qualities: Low-light vision, scent, Darkvision 60ft, Resistance to cold and fire 10, Spell Resistance 15, Damage Reduction 5/magic
Saves: Fort +15, Ref +9, Will +4
Abilities: Str 26, Dex 14, Con 22, Int 3, Wis 13, Cha 9
Skills: Hide –4*, Listen +4, Spot +9, Swim +16
Feats: Dodge, Great Fortitude, Toughness (2)
Environment: Warm aquatic in an evil-aligned plane
Organization: Solitary, pair, or herd (5–8)
Challenge Rating: 9
Treasure: None
Alignment: Always evil (any)
Advancement: 20 HD (Huge); 21–30 HD (Gargantuan)
Level Adjustment:
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More information...

Though it resides primarily in the water, an elasmosaurus only breathes air. An elasmosaurus has a total length of some 30 feet, including a tail half as long as its entire body, and weighs about 5,000 pounds. Observers who see only its head or tail might easily mistake it for a massive snake.

Combat[edit]

An elasmosaurus is aggressive and attacks anything it notices. The creature is strong, fast, and highly maneuverable, able to turn quickly and lunge at prey. When hunting, it travels with its head out of the water, snapping down quickly to seize prey.

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

*Skills: An elasmosaurus has a +8 racial bonus on Hide checks in water.



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