Fiendish Dire Wolf (3.5e Creature)
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Fiendish Dire Wolf | |
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Size/Type: | Large Magical Beast (Extraplanar) |
Hit Dice: | 6d8+18 (45 hp) |
Initiative: | +2 |
Speed: | 50 ft. (10 squares) |
Armor Class: | 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
Base Attack/Grapple: | +4/+15 |
Attack: | Bite +11 melee (1d8+10) |
Full Attack: | Bite +11 melee (1d8+10) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | Trip |
Special Qualities: | Low-light vision, scent, Darkvision 60ft, Resistance to cold and fire 5, Spell Resistance 11, Damage Reduction 5/magic |
Saves: | Fort +8, Ref +7, Will +6 |
Abilities: | Str 25, Dex 15, Con 17, Int 3, Wis 12, Cha 10 |
Skills: | Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2* |
Feats: | Alertness, Run, TrackB, Weapon Focus (bite) |
Environment: | Temperate forests in an evil-aligned plane |
Organization: | Solitary or pack (5–8) |
Challenge Rating: | 4 |
Treasure: | None |
Alignment: | Always evil (any) |
Advancement: | 7–18 HD (Large) |
Level Adjustment: | — |
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Dire wolves are efficient pack hunters that will kill anything they can catch.
Dire wolves are mottled gray or black, about 9 feet long and weighing some 800 pounds.
COMBAT[edit]
Dire wolves prefer to attack in packs, surrounding and flanking a foe when they can.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Trip (Ex): A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.
Skills: A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.
*It also has a +4 racial bonus on Survival checks when tracking by scent.
SEE WIKIPEDIA ENTRY: Dire Wolf
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