Fiendish Dire Shark (3.5e Creature)
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|Fiendish Dire Shark|
|Size/Type:||Huge Magical Beast (Extraplanar, Aquatic)|
|Hit Dice:||18d8+66 (147 hp)|
|Speed:||Swim 60 ft. (12 squares)|
|Armor Class:||17 (–2 size, +2 Dex, +7 natural), touch 10, flat-footed 15|
|Attack:||Bite +18 melee (2d8+9)|
|Full Attack:||Bite +18 melee (2d8+9)|
|Space/Reach:||15 ft./10 ft.|
|Special Attacks:||Improved grab, swallow whole|
|Special Qualities:||Keen scent, Darkvision 60ft, Resistance to cold and fire 10, Spell Resistance 23, Damage Reduction 10/magic|
|Saves:||Fort +14, Ref +13, Will +12|
|Abilities:||Str 23, Dex 15, Con 17, Int 3, Wis 12, Cha 10|
|Skills:||Listen +12, Spot +11, Swim +14|
|Feats:||Improved Natural Attack (bite), Toughness (4), Weapon Focus (bite)|
|Environment:||Cold aquatic in an evil-aligned plane|
|Organization:||Solitary or school (2–5)|
|Alignment:||Always evil (any)|
|Advancement:||19–32 (Huge); 33–54 (Gargantuan)|
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Dire sharks attack anything they perceive to be edible, even larger creatures.
This monstrous fish can grow to a length of 25 feet and weigh more than 20,000 pounds.
Dire sharks bite with their powerful jaws, swallowing smaller creatures in one gulp.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Improved Grab (Ex): To use this ability, a dire shark must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe in the following round.
Swallow Whole (Ex): A dire shark can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. Once inside, the opponent takes 2d6+6 points of bludgeoning damage plus 1d8+4 points of acid damage per round from the shark’s digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 25 points of damage to the shark’s digestive tract (AC 13). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A Huge dire shark’s gullet can hold 2 Large, 8 Medium or Small, 32 Tiny, 128 Diminutive, or 512 Fine or smaller opponents.
Keen Scent (Ex): A dire shark can notice creatures by scent in a 180-foot radius and can detect blood in the water at a range of up to 1 mile.
It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Shark