Fiendish Ape (3.5e Creature)
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Fiendish Ape | |
---|---|
Size/Type: | Large Magical Beast (Extraplanar) |
Hit Dice: | 4d8+11 (29 hp) |
Initiative: | +2 |
Speed: | 30 ft. (6 squares), climb 30 ft. |
Armor Class: | 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
Base Attack/Grapple: | +3/+12 |
Attack: | Claws +7 melee (1d6+5) |
Full Attack: | 2 claws +7 melee (1d6+5) and bite +2 melee (1d6+2) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | — |
Special Qualities: | Low-light vision, scent, Darkvision 60ft, Resistance to cold and fire 5, Spell Resistance 9, Damage Reduction 5/magic |
Saves: | Fort +6, Ref +6, Will +2 |
Abilities: | Str 21, Dex 15, Con 14, Int 3, Wis 12, Cha 7 |
Skills: | Climb +14, Listen +6, Spot +6 |
Feats: | Alertness, Toughness |
Environment: | Warm forests in an evil-aligned plane |
Organization: | Solitary, pair, or company (3–5) |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Always evil (any) |
Advancement: | 5–8 HD (Large) |
Level Adjustment: | — |
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These powerful omnivores resemble gorillas but are far more aggressive; they kill and eat anything they can catch. An adult male ape is 5-1/2 to 6 feet tall and weighs 300 to 400 pounds.
Combat[edit]
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Skills: Apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
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