Feybound Crone (Pathfinder Witch Archetype)
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Feybound Crone[edit]
This is an archetype of the Witch class.
Some witches commune with entities that are known but surrounded by an air of mystery and otherworldly thoughts. The feybound crone seeks out those from the First World, the mysterious fey, as her patrons.
Feybound Crone Features[edit]
Class Skills: A feybound crone replaces heal and profession with disguise and stealth as a class skills.
Patron: A feybound crone usually has a patron with deception, light, spirits, or trickery theme.
Feybound (Ex): At 1st level, a feybound crone may select a fey familiar or 2 fey familiars whose total CR does not exceed 1 instead of a normal familiar. A fey familiar advances in racial hit dice every other level, to a maximum of 10 hit dice. A fey familiar gains ability points, feats, skill points, and spells normally when advancing a monster through racial hit dice. A fey familiar learns spells as a spontaneous caster and is a Charisma based spellcaster. A fey familiar learns a new spell-like ability every 3rd hit dice from the sorcerer spell list. The fey familiar must qualify to cast the spell chosen to replicate with its spell-like ability.
This ability modifies the witch’s familiar class ability.
First World Magic (Sp): Starting at 1st level and every other level thereafter, a feybound crone only learns 1 new spell that is not from her patron. Instead of learning cantrips the feybound crone can use any spell-like ability her familiar possesses. A feybound crone learns spells from her fey familiar, scrolls, and spellbooks.
This ability modifies the witch’s spells and teaching a familiar spells class abilities.
Tricky Walk (Ex): At 5th level, a feybound crone adds her Intelligence bonus to her Disguise and Stealth checks in addition to those skills’ normal modifier.
Bound to the First World (Sp): Starting at 10th level, a feybound crone may choose to become a fey creature with a CR equal to her level or lower for a number of minutes per day equal to her level.
At 20th level, a feybound crone may become any two separate and complete fey creatures, each having a CR equal to her level or lower. Both creatures are independent and possess all abilities and spells listed in its stat block. Both creatures act on the feybound crone’s initiative. If one is killed then the feybound crone reverts to her natural form immediately and she is unable to use this ability for 1 hour. The amount of time spent as 2 fey creatures counts as double the time used for that day. For example, if a 20th level feybound crone chooses to become a CR 18 Norn and a CR 14 Ankou for 1 minute then it counts as 2 minutes used for the day.
This ability replaces the major hex gained at level 10 and the grand hex at level 20. Major hexes can still be gained every 2 levels past 10th and grand hexes every 2 levels past 20th.
Original Source d20PFSRD Publishing: Into the Breach—The Witch
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