Fell Elf (5e Subrace)
From D&D Wiki
Victims of a terrible curse that made them what they are, Fell Elves aren't necessarily "fell" in nature but their innate necromantic abilities have had them labeled as such by society. The exact origin of their curse isn't known, but one popular (but highly unlikely) theory states that it comes from the Shadowfell since many Fell Elves live there (which is one possible reason behind the name), however, it is much more likely the Fell Elves live in the Shadowfell because it's mood reflects their own. However the Fell Elves came to bear this curse, it certainly left its mark on them: pale, lifeless-looking skin and grey hair and eyes, the Fell Elves are the ultimate outcasts, always wandering, searching for a way to end their curse.
Ability Score Increase. Your Charisma score increases by 1
Weapons of the Wanderer. You gain proficiency with the light crossbow, hand crossbow, scimitar, and shortsword.
Fell Magic. You know the chill touch cantrip. When you reach 3rd level, you can cast the false life spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the ray of enfeeblement spell as a 2nd level spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.