Fell Beast (5e Creature)

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Fell Beast[edit]

Large aberration, any evil alignment

Armor Class 13 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 20 ft., fly 100 ft.

19 (+4) 10 (+0) 16 (+3) 5 (-3) 12 (+1) 6 (-2)

Proficiency Bonus +3
Damage Vulnerabilities fire
Damage Immunities cold, poison
Condition Immunities charmed, poisoned
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 11
Languages Abyssal, Common, Draconic
Challenge 6 (2,300 XP)

Bad Stench. The body of a fell beast gives off a stench. Any creature that ends its turn within 10 feet of the fell beast must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature may repeat the saving throw at the end of each of its turns, ending the effect on itself on a success, or taking 6 (1d12) poison damage on a failure.


Multiattack. The fell beasts makes two attacks: one with its bite and one with its claws. While flying, it can use its claws in place of one other attack.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage, plus 5 (2d4) poison damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Tail. Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Wings. Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

The fell beasts were described as large, winged creatures without feathers. Its pinions were in between horned fingers; and its body gave off a stench and fell beasts were powerful creatures and were deadly offensive predators, especially with the black riders on them. They could choose either to bite their prey (less attacking radius but increased damage) or swoop down on them (larger attacking radius), scattering enemies apart or outright crushing them. If a fell beast snatched a soldier, it could easily fly high into the air and drop its helpless victim to his death far below. Fell beasts were feared for their ferocity and speed.

Aerial Hunters. A fell beast doesn't fight on the ground unless it can't reach its prey by any other means, or if it has been fooled into a position from which aerial combat isn't an option. If forced into a confrontation on the ground, they will snap and swing tail or wings at you.

Tamed Fell Beasts. A fell beast can be tamed for use as a mount, but doing so presents a difficult and deadly challenge. Raising one as a hatchling offers the best results. However, a fell beast's violent temperament has cost the life of many a would-be master. But they do not harm the Black Riders. You must also be Chaotic neutral to any evil to tame a fell beast.

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