Feign Death (3.5e Spell)
From D&D Wiki
Necromancy | |
Level: | Bard 2, Binder 2, Cleric 2, Druid 2, Sorcerer/Wizard 2 |
---|---|
Components: | V, S |
Casting time: | Standard action |
Range: | Touch |
Target: | Willing creature touched |
Duration: | 10 minutes/level (D) |
Saving Throw: | Will save (see text) |
Spell Resistance: | Yes |
This spell puts any living creature into a catatonic state (that may progress to include catalepsy to simulate rigor mortis, depending on the duration), which is nearly impossible to distinguish from death by normal means. Although the subject of the spell can smell, hear, and similarly know what's going on, no sense of touch or sight is possible; thus, any wound or mistreatment of the body will not be felt and no reaction will occur, as though the subject were actually dead, but the damage still accrues.
In addition, this spell acts as a delay poison spell, except that the duration is shorter and any new poison introduced into the subject's system will take full effect if the saving throw is failed.
If someone attempts to check to see if a subject of feign death is truly dead, a Sense Motive check of DC 25 is required. Magical means to uncover this spell include spells like deathwatch or status. If the subject wishes to end the spell prematurely but has no way to communicate this wish with the caster, being in a death-like state, he must succeed on a will save to dispel it himself. This may be retried every minute after failure.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Bard.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Binder.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Cleric.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Druid.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Sorcerer/Wizard.