Feats (Edge of Humanity Supplement)
Contents
Swordbearer Feats[edit]
The following feats are available to characters with levels in the Swordbearer classes.
Kenjutsu[edit]
Prerequisites: Must have a Strength or Dexterity score of 16 or higher. You’ve begun to study the basics of Kenjutsu, learning to use your weapon with precision and fluidity in battle. You gain the following benefits:
Prerequisites: Must have a Strength or Dexterity score of 18 or higher and must have the Kenjutsu Fundamentals feature. You have mastered the fluid motion of drawing and striking in one swift motion. You gain the following benefits:
Prerequisites: Must have a Strength or Dexterity score of 18 or higher and must have the Kenjutsu Fundamentals feature. You have mastered the art of the one-strike, multiple kill technique, cutting down foes in an instant. You gain the following benefits:
Prerequisites: Must have a Strength or Dexterity score of 16 or higher. You have learned to keep your blade in constant motion, cutting through multiple foes with precision. You gain the following benefits:
Prerequisites: Must have a Strength or Dexterity score of 16 or higher. You have mastered the art of striking so precisely that your opponent doesn’t immediately realize they’ve been cut. You gain the following benefits:
Prerequisites: Must have a Strength or Dexterity score of 16 or higher. You have learned how to move with such speed that your strikes create illusions, making it difficult for enemies to react. You gain the following benefits:
Prerequisites: Must have a Strength or Dexterity score of 16 or higher. You have mastered a sword technique capable of cutting through even the most resilient defenses. You gain the following benefits:
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Divine Flow Attack Feats[edit]
Prerequisites: Must have a Intelligence or Wisdom score of 16 or higher. You have learned to create and suspend multiple projectiles of Divine Flow, unleashing them when the time is right. You gain the following benefits:
Attack Trigger: When you hit a creature with a weapon or spell attack, you can fire one of the bullets at them, dealing 1d8 radiant damage (no action required). Defensive Retaliation: If a creature hits you with an attack, you can fire one bullet at them as a reaction, dealing 1d8 radiant damage. Manual Fire: On your turn, as a bonus action, you can fire any number of bullets at a target within 60 feet. Each bullet requires a separate attack roll using either wis or int modifier for it and the damage rolls, dealing 1d8 radiant damage on a hit.
Prerequisites: Must have a Intelligence or Wisdom score of 16 or higher. You unleash a spread of radiant energy, striking multiple enemies in a cone. You gain the following benefits:
Attack Trigger: When you hit a creature with a weapon or spell attack, you can fire one of the bullets at them, dealing 1d8 radiant damage (no action required). Defensive Retaliation: If a creature hits you with an attack, you can fire one bullet at them as a reaction, dealing 1d8 radiant damage. Manual Fire: On your turn, as a bonus action, you can fire any number of bullets at a target within 60 feet. Each bullet requires a separate attack roll using either wis or int modifier for it and the damage rolls, dealing 1d8 radiant damage on a hit.
Prerequisites: Must have a Intelligence or Wisdom score of 16 or higher. You can create a powerful projectile, striking a foes with a single shot. You gain the following benefits:
Prerequisites: Must have a Intelligence or Wisdom score of 16 or higher and also must have landed 3 Basic Divine Flow Attack one after another single day. You have refined your ability to project Divine Flow into a focused, devastating beam. You gain the following benefits:
Prerequisites: Must have a Intelligence or Wisdom score of 18 or higher and you must have killed 6 creatures with the enhanced version of the Basic Divine Flow Attack via the Enlightening Strike. You have gained the ability to expel your Divine Flow into a explosion. You gain the following benefits:
Prerequisites: Must have a Intelligence or Wisdom score of 20 or higher and must have killed two creatures with a single use of Divine Flow Detonationa. You have surpassed the limits of Divine Flow, achieving a devastating, near-inescapable explosion of divine power. You gain the following benefits:
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Body Feats[edit]
Prerequisites: Must have 16 Dexterity or higher. Your unmatched agility and quick reflexes set you apart from others, allowing you to react swiftly in any situation. You gain the following benefits:
Prerequisites: Must have 16 Dexterity or higher. Your exceptional toughness and resilience make you a formidable presence on the battlefield, capable of enduring significant hardship. You gain the following benefits:
Prerequisites: Must have 16 Constitution or higher and used the Rejuvenating Pulse ability at least twice in combat Your mastery over Divine Flow allows you to harness its restorative properties, healing your wounds and fortifying your body. You gain the following benefits:
Prerequisites: Must have 16 Constitution or higher and must have reduced damage by 6 using the Shield of Light ability at least twice in combat. Your mastery of Divine Flow allows you to create a protective aura around yourself and your allies. You gain the following benefits:
Prerequisites: Must have been knocked unconscious in combat and recovered through any means, and survived the encounter. The strength of your willpower keeps you fighting even when your body falters. You refuse to stay down, drawing on reserves of inner energy to defy defeat. You gain the following benefits:
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Divine Flow Feats[edit]
Prerequisites: Must have 14 Constitution or higher and have used up atleast 2/3 of your maximum Divine Flow rounded down in a single day. You have tapped into a deeper well of Divine Flow, allowing you to store and harness more of it. You gain the following benefits:
Prerequisites: Must have 14 Constitution or higher. Your mastery of Divine Flow allows you to utilize it more efficiently, reducing the cost of your ranged attacks. You gain the following benefits:
Prerequisites: Must have 14 Wisdom or higher. You have learned to forge a connection with creatures in your environment. You gain the following benefits if your a way of the Sacred Beast:
Otherwise you gain the following:
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Soulspan Feats[edit]
Prerequisites: Must have a Constitution score of 14 or higher. Your body's resilience and connection to your soul are strengthened, allowing you to draw more Soulspan from your very being. Your Soulspan is no longer solely reliant on your lifespan, but is enhanced by your Constitution and growth as a warrior. You gain the following benefit:
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Malborne Feats[edit]
The following feats are available to characters with levels in the Maleborne classes.
Predatory Feats[edit]
Prerequisites: Must have a Strength and Dexterity score of 14 or higher and must have the Claws biology from the mutation list.
Prerequisites: Must have a Strength score of 14 or higher and must have the Bite biology from the mutation list.
Prerequisites: Must have a Strength and Dexterity score of 14 or higher and must have the Hardened Hide biology from the mutation list.
Prerequisites: Must have a Dexterity score of 14 or higher and must have the Wings biology from the mutation list.
Prerequisites: Must have a Dexterity and Intelligence score of 14 or higher and must have the Poisonous Spit biology from the mutation list.
Prerequisites: Must have a Strength score of 14 or higher and must have the Flesh Tentacles biology from the mutation list.
Prerequisites: Must have a Constitution score of 14 or higher and must have the Regeneration biology from the mutation list.
Hit once: Add 1d4 to your healing. Hit three times: Add 2d4 to your healing. Hit five times: Add 3d4 to your healing. This effect scales with each subsequent hit, up to a maximum determined by your proficiency bonus.
Prerequisites: Must have a Wisdom score of 14 or higher and must have the Nightvision biology from the mutation list.
Prerequisites: Must have a Strength score of 14 or higher and must have the Prehensile Tail biology from the mutation list.
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Enhancement Feats[edit]
Prerequisites: Must have a Strength score of 14 or higher.
Prerequisites: Must have a Dexterity and Strength score of 14 or higher.
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Necrotic Flow Attack Feats[edit]
Prerequisites: Must have a Intelligence score of 14 or higher.
Prerequisites: Must have a Intelligence score of 14 or higher.
Prerequisites: Must have a Intelligence score of 16 or higher.
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Body Feats[edit]
Prerequisites: Must have a Constitution score of 14 or higher.
Prerequisites: Must have a Dexterity score of 14 or higher.
Prerequisites: Must have a Constitution and Intelligence score of 14 or more and must have taken damage from a specific source that equals 80% of your maximum hit points.
Prerequisites: Must have a Constitution score of 14 or higher and must have endured combat against a human that reduced your health to at least half of your maximum hit points.
Prerequisites: Must have a Constitution score of 16 or higher and must have endured combat against a human that reduced your hit points to 25% or less of your maximum.
Prerequisites: Must have a Constitution score of 18 or higher and must have succeeded in your death saving throws after enduring combat against a human that reduced your hit points to 0.
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Necrotic Flow Feats[edit]
Prerequisites: Must have 14 Constitution or higher and have used up at least 2/3 of your maximum Necrotic Flow in a single day. You have tapped into a deeper well of Necrotic Flow, allowing you to store and harness more of it. You gain the following benefits:
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