Feat Master, Variant (5e Class)

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Disclosure[edit]

Hi, Soulinor here. Many peopels don't understand how limited the original Feat Master Class is. (https://www.dandwiki.com/wiki/Feat_Master_(5e_Class)). So i am making a slightly weaker version for dungeon masters don't block it. Feats are fun, and i want to see more of then in games, not just stats increase. So i nerfed the MAster of Learning, changing it to teh Jack of All trades. And the Proficiences, giving it only Simple weapons proficience. If you want something else. GET FEATS.

Feat Master[edit]

The Feat Master is an incredibly versatile class that makes use of feats to allow you to customize your character to the extreme. This class was made on a whim, just because I wondered what it would be like, it is not intended to be balanced in any way. If you have any suggestions for possible ways to make this class more playable, and possibly even balanced, please post them on the talk page.

Now for the Class[edit]

The Feat Master is an incredibly versatile class that cannot be confined to any one specific role due to its nature, and as with all homebrews, you must get your DM's express permission to use the class, especially due to the fact that as the name implies this class relies entirely upon feats to be capable in game. What do I mean by this? This class doesn't really have any real features, it's just a bunch of ASIs that are intended to be used for feats.

Creating a Feat Master[edit]

When making a Feat Master you have to be careful, because you start with no proficiencies, therefore a race with inborn proficiencies would be incredibly helpful. Another aspect is that making a spellcaster is quite hard, as you will not have access to high level spells, so a race with inborn spells would be helpful as you won't actually have any spell slots, just one-time use spells.

If your race starts with no proficiencies/offensive spells then the first feat you choose absolutely MUST give you the capability to deal damage.

Quick Build

This class is not intended for newer players, as such if you need this you probably shouldn't be playing this class. Really, the class isn’t intended for any players, but to each their own.

Class Features

As a Feat Master you gain the following class features.

Hit Points

Hit Dice: 1d8 per Feat Master level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Feat Master level after 1st

Proficiencies

Armor: None
Weapons: Simple Weapons
Tools: None
Saving Throws: Choose any two
Skills: Choose two from any skill

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) A shortsword or (b) A quarterstaff
  • Leather Armor
  • If you are using starting wealth, you have 4d4*10 gp in funds.

Table: The Feat Master

Level Proficiency
Bonus
Features
1st +2 Ability Score Improvement, Extra Feat, Jack of All Trades
2nd +2 Ability Score Improvement
3rd +2 Ability Score Improvement, Extra Feat,
4th +2 Ability Score Improvement
5th +3 Ability Score Improvement, Extra Feat,
6th +3 Ability Score Improvement
7th +3 Ability Score Improvement, Extra Feat,
8th +3 Ability Score Improvement
9th +4 Ability Score Improvement, Extra Feat
10th +4 Ability Score Improvement
11th +4 Ability Score Improvement, Extra Feat,
12th +4 Ability Score Improvement
13th +5 Ability Score Improvement, Extra Feat
14th +5 Ability Score Improvement
15th +5 Ability Score Improvement, Extra Feat,
16th +5 Ability Score Improvement
17th +6 Ability Score Improvement, Extra Feat
18th +6 Ability Score Improvement
19th +6 Ability Score Improvement, , Extra Feat
20th +6 Ability Score Improvement

Extra Feat[edit]

At first level you get an additional feat on top of your regular one, just so you aren't completely helpless. You will gain an additional feat at levels 3, 5, 7, 9, 11, 13, 15, 17 & 19 as well.

Ability Score Improvement[edit]

For every level you have in this class, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Most of these are intended to be used for feats, as pure stats will get you nowhere.

Jack of All Trades[edit]

You have learned how to learn many things without a properly goal or direction, but at same time, you aren't able to master it. Starting at first level you lose the ability to take any feat as many times as you want. You can only choose a feat once, even if the feats says otherwise, the only exceptions are Linguist, Skilled and Skill Expert. But on each level up, you may replace 1 of your feats for another feat of your choice.

Multiclassing[edit]

Feat Master is just a bunch of stats increase and feats. Then it shall not be used as multiclass. Play it for fun as a solo class, or in gestalt campaing to reinforce the other class.

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