Fear (3.5e Cleric Domain)

From D&D Wiki
Jump to navigation Jump to search

Fear Domain[edit]

Granted Powers[edit]

Once per day, you can produce a greater terror effect. Using this ability adds the fear descriptor to any spell you cast. Creatures targeted by the spell modified by this effect must make a Will save (same DC as the original spell) or become shaken for 1d4 rounds; this is in addition to any other effects the spell might have. When this effect is applied to a spell that already has the fear descriptor, the effect becomes so potent that it becomes able to affect creatures normally immune to fear effects, such as paladins (although the subject still gets a saving throw to resist the spell's effect).

Add Intimidate to your list of class skills.

Fear Domain Spells[edit]

  1. Bane
  2. Scare
  3. Fear
  4. Phantasmal Killer
  5. Nightmare
  6. Symbol of Fear
  7. Repulsion
  8. Symbol of Insanity
  9. Weird



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsCleric Domains