Favoured Soul, 2nd Variant (5e Subclass)

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Favoured Soul[edit]

Sorcerer Subclass

Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a favored soul, your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient prophecy, marking you as a servant of the gods or a chosen vessel of divine magic.

Divine Spark

At 1st level, your link to the divine allows you to learn spells normally associated with the cleric class. When you learn a new sorcerer spell, you may choose your spells from the cleric spell list, in addition to the sorcerer spell list.

In addition, the blessing of the gods grants you enhanced durability. While not wearing armor or using a shield your armor class is equal to 10 + your Charisma modifier + your Dexterity modifier, your hit point maximum increases by 2, and it increases by 2 again whenever you gain a level in this class.

Templar Bloodline

Also at 1st level, you gain proficiency in light armor, medium armor, shields, simple weapons, and three martial weapons of your choice. You may also choose one fighting style from the Fighter class.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

Clerical Spark

Also at 6th level, choose one cleric divine domain. You gain the 1st level features of that divine domain. Any feature from that divine domain that uses your Wisdom modifier may use your Charisma modifier instead.

Divine Purity

At 14th level, you become immune to disease, poison damage, and the poisoned condition.

In addition, your divine essence causes you to undergo a minor physical transformation. Your appearance takes on an otherworldly version of one of the following qualities (your choice): beautiful, youthful, kind, or imposing. Whatever your choice, if your proficiency bonus applies to a Charisma check, double that bonus.

Divine Attacks

Also at 14th level, you are so suffused with divine power that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon attack that is not part of a spell or cantrip, the creature takes an additional amount of radiant damage equal to one of the weapon's damage die + your Charisma modifier.

Power of the Chosen

Starting at 18th level, when you expend sorcery points on a spell, cantrip, class feaure, etc, you regain hit points equal to your Charisma modifier (minimum +1) + the number of sorcery points spent.

Clerical Brilliance

Also at 18th level, you gain your chosen Chosen Domain's 17th level features. Any feature from that divine domain that uses your Wisdom modifier may use your Charisma modifier instead.

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