Fanmade Ressurreción Types (Soul Society Suplement)
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Fanmade Ressureción Types[edit]
This is where all the non-official Ressurecións will be listed, so you may put any kind of Ressurrecións here. Most of these are not made by the original creator of the class, so don't expect for them to be constantly monitored or changed.
Ressurreción Creation Guide[edit]
While the base Ressurecións present in Bleach are fun and all, some people just want to get more creative with their choices and do what they want, there's where the fanamade Ressurecións come into play! This guide will serve to aid you in creating a technique that's fit for the supplement.
- Concept
When creating your Ressurreción, think about what is it based on. Is it based on a animal? Perhaps a concept? A monstrosity? Whatever it is based on, the concept will be where the form you take and your powers come from. It is of great importance you know what is your concept from the start, since it makes the rest of the Ressureción creation easier.
However, always remember your ressurreción is supposed to represent you going back to your hollow form. So it is reccomended you create something based on what kind of hollow you were before becoming an arrancar.
- Zanpakuto Release
When creating the first feature of your Ressurreción, remember that it's name will always be it's release word. For example, if your release word is "explode", the name of the 10th level feature would be explode. You must describe what kind of changes your ressurreción does on your body(add a image if possible), and then list the two additional benefits you gain while on the ressureción state.
These benefits can be from anything, to a new reiryoku technique, a score boost, increase in size, whatever you may dream of! However, it is recommended to follow the following rules for a balanced ressurreción:
- Never give more than one score boost, such as a +1 to Charisma and +1 to Intelligence.
- Never give more than a +2 in your score boost.
- Never give score boosts to Strength, Dexterity and Wisdom.
Additionally, you must also describe what happens to your zanpakuto. You must say if it merges with you, if it gets stronger, or if it remains the same.
- Reiatsu Attacks
Now in the 15th level feature, is when you really start to write up your ressurection. Here is where your Reiatsu attacks will be placed, which are Reiryoku based features that may do different things depending on the ressureción. It is reccomended to follow the following rules when creating Reiatsu Attacks:
- You can have up to 4 Reiryoku attacks.
- Your Reiatsu attacks can cost at minimum 5 Reiryoku and at maximum 50.
- Their damage cannot be higher than 20d10+100 at base, and cannot be higher than 100d8+500 at max.
Passive. You may also ignore making Reiatsu Attacks to instead make a passive. Said passive will grant a buff when you reach the level, or a buff overtime.
Segunda Etapa. A segunda etapa is basically mixing both the passive and reiatsu attacks into one, where you not only buff your ressurreción state but also gain Reiatsu attacks. Take extreme care when putting this in, as it is quite a powerful feature.
- Beyond Ressurreción
Beyond Ressurreción is the final state of your ressurreción, where you grant it additional buffs to increase it's power. It is recomended that you just copy and paste the text of another beyond ressureción feature, as it is a lot. On your Beyond Ressureción, you gain two set benefits described in other Beyond Ressurreción features, and another two custom ones.
These custom benefits are generally made to increase the power of one or more Reiatsu attack or just buff the 10th level features. While simple, they still must be very strong.
Original Ressurreción Types[edit]
Support Ressurrecións[edit]
Agonía[edit]
When you release your Zanpakuto, you gain white armored gauntlets around both your arms, tapering up to your hands where they end off with scythes jutting over both middle fingers. Your eyes widen and turn a shining yellow, no longer needing to blink. You also gain a bushy, prehensile all white tail that is nearly as long as your entire body.
- Maldición!
At level 10, your power comes from the cursed knocking of the Aye-Aye, gaining the following abilities:
Toque de Muerte Your Zanpakuto merges with your forearm, ending in scythe like blades on your middle fingers. You can attack with them, dealing your Zanpakuto's damage die in piercing damage on hit. As part of the attack action, you can force the target to make a Constitution Saving throw and becoming Cursed by the user on a failure or no effect on a successful save. A Cursed target gains the following effects:
You deal an additional die of Necrotic Damage to the target The target gains disadvantage in one ability stat of your choice. You add your Wisdom modifier an additional time when making checks to track the target
These effects last for up to a minute and you can only have one person Cursed at a time. This is also a concentration like effect
Cancion The rhythmic tapping of your elongated finger/scythes are potent enough to find anything. You gain the Pequisa mutation if you did not have it before, extending the sensory range by 1.5x in addition to gaining blindsight to 120ft as long as you can use your claws to tap on a surface. You also become resistant to Thunder Damage.
- Death Calls For You
At Level 15, cursing those who hear your knocking becomes second nature.
Hechizo de Muerte Your ability to curse others has gotten deeper into their psyche. A creature cursed by Torque de Muerte gain the following effects:
Your critical hit range is reduced by one (20-19 or 20 etc) on that creature If the creature dies while Cursed, you regain Hit Points equal to your Arrancar Level + Wisdom modifer. You deal another die of Necrotic Damage to the target.
You also now can have 2 targets cursed at a single time and the curse's time is extended to 1 hour.
Vibración Your knocking has now grown strong enough to cause damaging shockwaves. For 10 Reiatsu, you can tap a surface or creature. Each target in a 30ft foot circle around you makes a Consitution saving throw. On a failure, they take xd6 +5 times your Wisdom modifier Thunder damage(with x being your Wisdom modifier) and are Frightened for up to a minute. On a success, they take half as much damage and are not Frightened. The can repeat the save at the end of their turn, ending the Frightened Condition on a success.
- Beyond Ressurreción
You have completely mastered Agonía. You now gain the following benefits once you enter your ressureción:
Mensajero de la Muerte Your curse has now been perfected, gaining the following effects: Your Curse is no longer concentration* You automatically know where the cursed target is as long as you both are on the same plane. You deal an additional damage die of Necrotic damage to a Cursed target Critical Hit range is reduced by another step
Vibración de Muerte You intensify the vibrations inside of a living creature in order to cause immense internal damage. For 10 Reiatsu, you can force a target that is Cursed by you to make an a Constitution Saving Throw. On a failure, they take 10d10+Wisdom modifier Necrotic damage and only restore half Hit Points from all sources for an hour. On a success they only take half damage and no additional effects.
Offence Ressurrecións[edit]
Inspiration Based Ressurreción Types[edit]
Support Ressurrecións[edit]
Offence Ressurrecións[edit]
Ressurreción Types Based on Existing Fictioon[edit]
Support Ressurrecións[edit]
Offence Ressurrecións[edit]
Fénix[edit]
When you release your Resurrección, you exude the graceful presence of a phoenix, ready to take all that is yours.
- Rise!
At 10th level, your Ressureción transforms you into a reiryoku sucking monster. When you activate your Ressureción, you gain additional benefits:
- You sprout Reiatsu wings from your back. While you have at least 1 Reiryoku remaining, you have flying speed equal to twice your walking speed.
- Reiatsu Absorption. Your ressurreción strength comes not from sheer increase in power, but from the thousands of opponents you have faced. Every time you reduce a creature to 0 hit points in or out of Ressurreción, you gain 1/4 of their maximum Reiryoku rounded to the nearest 5 and add that to your Reiryoku maximum. If the creature doesn't have reiryoku, you instead gain a reiryoku equal to their CR rounded to the nearest 5. The creature killed must be a minimum of CR1 for this to take effect.
- Born Of Reiryoku
At 15th level, you have learned new powerful, innovative ways to take full advantage of your own massive reserves. You gain the following:
- X-Shaped Projectile. As an action for 10 Reiryoku, you can make a reiryoku attack roll against a creature within 100ft. of you. On a hit, they take 16d10 + 100 force damage and are knocked prone. Also, every creature in a 10ft. line behind them must succeed a dexterity saving throw or take the same amount of damage. On a critical, the creatures make the dexterity saving throw with disadvantage.
You can spend up to 5 times your proficiency bonus in this feature, adding 1d10 + 10 force damage and a +10ft. towards the range and line per 5 Reiryoku spent this way.
- Extreme Regeneration. You gain the High-Speed Regeneration mutation while in your Resurrección. If you already have the mutation, the Mutation now heals 30 Hitpoints per turn instead of 20.
- Beyond Ressurreción
Finally at 20th level, you managed to not only completely master your ressurreción, but also gain a new form. You can now activate your Ressurreción as a free action, and it's duration is increased to 2 minutes.
You have also learned how to access a even deeper power within yourself. As an action for 15 Reiryoku or as a bonus action for 5 Reiryoku if you're already in the Ressureción state, you can enter your "Beyond Ressureción" state. You gain the following additional benefits while on this form:
- Your Strength, Dexterity and Wisdom scores increase by 2 once again, and so does their maximums.
- Your movement speed doubles.
- The X-Shaped projectile's range is now 200ft., and the line instead becomes a cone. All creatures automatically fail the dexterity saving throw if the attack roll was a critical.
- Whenever you reduce a creature to 0 hit points with your zanpakuto, you now gain 1/2 of their Reiryoku maximum and 1/8th of their maximum hit points and add that to your Reiryoku and hit point Maximum.
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