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This page was marked as abandoned on 10:50, 21 April 2024 (MDT) because: Vastly incomplete. Looks like this should be a familiar epic monster, which doesn't make any sense. (discuss)
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This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Creature Design Guide if you need help.
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Familiar[edit]
beast,
Armor Class 13 plus its masters proficiency bonus
Hit Points 10 times the proficiency bonus of its master, plus the master's spellcasting ability score.
Speed
Saving Throws Str +4, Dex +4, Con +4 Skills Arcana -3, Athletics +4
Senses passive Perception X
Languages —
Challenge half the level of its master ( XP)
Feature Name. Feature description
ACTIONS
arcane bolt. Melee or ranged Weapon Attack: +5 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 7 (3d8 + 3) force damage.
LEGENDARY ACTIONS
The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.
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used by arcane spellcasters as servants or friends. in a spellcaster's tower. a familier would lean up. a familier ever gets lost.
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