Falls Member (5e Fallout Supplement)
From D&D Wiki
Falls Member[edit]
Medium humanoid (Human), any alignment Armor Class 12 (metal armor)
Skills Intimidation +4 the way of the falls Falls members will have advantage on Strength, Constitution , and Dexterity saving throws and disadvantage on Intelligence and Charisma saving throws. loyalty to the falls Falls members will always target Park members in and will initiate combat with anyone that is parks member. Rad Pool. The Falls Member has a rad pool of 20 points. ACTIONSFalls Combat Knife. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d10 +2) melee damage. Combat Shotgun' Ranged Weapon Attack: +2 to hit, reach 10/30 ft, one target. hit 8 (2d6 + 2) ballistic damage.12-Gauge
|
loyalty is a rare and valuable thing in the waste, and these members are loyal to a fault. with there hate for the parks they unite together as one strong force under blades command. they fix problems more bluntly and brute like, for example if there was a door locked with a terminal instead of hacking the terminal they would try to break the door down, if that doesn't work he'd call a friend or two and battering ram it. |
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Fallout → Bestiary→ Humans → Idaho NPCs → South Central → Twins Falls NPCs
Back to Main Page → 5e Homebrew → Campaign Settings → Fallout → The Wasteland → Twins Falls