Fairy (5e Race)

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An enchanted race born of raw fey magic, fairies are the diminutive tiny folk of the Feywild. Under the direction of the Court of Stars, they etch the patterns of frost on the winter ponds and rouse the buds in springtime. They cause flowers to grow and sparkle with summer dew, and they color the leaves with the blazing hues of autumn. It is said that they taught the birds to fly and to sing. These childlike sprites have a penchant for mischievous fun, and there is no game a fairy will not play, no sport it will not attempt, and no revelry it will avoid or decline.

Fairies are nature's immature answer to elves. They are chaotic even with their laws. They are shy and reclusive and adore playing tricks and pranks, seldom bothering outsiders otherwise unless their curiosity gets the better of them.

Physical Description

Fairies rarely reach over 1 foot tall, and their wings come in many designs and patterns, ranging from butterfly to beetle. They often look like tiny elves, with pointed ears and ranging skin tones. They carry the normal array of human skin tones as well as light shades of the rest of the spectrum of colors, coming from light shades of red to copper and bronze. They can even carry small attributes of the insect family they hail from, including antennae, fluff, and the wing styles. Their eyes often look like a molten liquid but the pupils can be visible if you can ever get a close enough look. They love vibrantly colored clothes or shiny metal armor, something that speaks about their personality on a level that other pixies and some people can understand.


In the world, fairies make their homes in deep forests or hidden grottos beneath the hills of the Moonshae Isles, far beyond the sight of other humanoids. In these places, fairies cast their shimmering lights to color their domains in incandescent hues, gradually shifting from soft red to bright yellow to deep violet and back again. Some say that the realms of the fairies are the places where rainbows begin and end, and those rainbows are fairy roads emanating from the light of the kingdoms they connect, which can be seen by mortals only when the sun shines through the rain. Though fairies prefer to keep out of sight, they can be found almost anywhere in the Feywild. As intrinsically magical as they are whimsical, fairies enhance the world around them with their presence.

Fairy Names

Fairies will often take on the names of humans or elves, and sometimes those of the plants and trees that they find their homes in.

Fairy Traits

Design Note: See Tiny Player Characters (5e Variant Rule)

They are shy and reclusive flying fey creature that adores playing tricks and pranks on others.
Ability Score Increase. Your Dexterity score increases by 2.
Age. It's unknown how long a fairy actually lives, however, it's speculated they reach maturity at the same time as a human child and can live to be an average of at least 150 years old.
Alignment. Fairies can be of any alignment but tend to lean more towards chaotic because of their playful trickster nature.
Size. Pixies hardly over a foot tall and weigh next to nothing. Your size is Tiny.
Speed. Your base walking speed of 10 feet. You have a flying speed of 30 feet and you can hover no more than 10 feet off the ground if you are more than 10 feet off the ground when you end your turn you will fall until you are within the 10 feet of the ground.
Darkvision. You're accustomed to living in forests and in undergrowths with dim or darker lighting. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage on saving throws against being charmed and magic can’t put you to sleep.
Invisibility. Once you reach 3rd level, you can cast the invisibility spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for this spell.
Shrink. You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for your tiny hands. If the object is a weapon, decrease the damage die by one size unless it has the finesse or light weapon properties (the versatile damage of that weapon also decreases by one size). You can touch multiple objects if they are the same type. At 3rd, 9th, and 15th levels, you can choose one weapon type you are proficient in, the damage die does not decrease whenever you use Shrink on it.
Tiny Hands. You have disadvantage on Athletics checks, but you are proficient in the Sleight of Hand skill.
Languages. You can speak, read and write Common, Elvish, and Sylvan
Subrace. Fairy subraces are distinguished by their wings and behavior, each notably similar to familiar insects.


Your wings have a fine loose powder that trails behind you in a color to match your wings; wings can range in many different shades and colors. Many patterns carry multiple colors while some only carry a single color in varying shades; your wings may also come in many designs that are both elegant and subtle. You carry a small amount of fuzz around your neck and on your arms, as well as the long elegant antennae of butterflies.

Ability Score Increase. Your Charisma score increases by 1.
Fairy Dust. You may use your action to allow an ally within 20 feet of you to fly with a speed of 30 feet. This lasts for 1 minute and the target cannot ascend above 10 feet. You regain use of this trait after you finish a long rest.


Your wings are see through and you have a sheen that shows in a single color; the patterns your wings carry are often entrancing. Your skin has grown small patches of thin scales, matching the color of your wings.

Ability Score Increase. Your Strength score increases by 1.
Wee Warrior. You have a reach of five feet, rather than the reach of 0 that is typical for a Tiny creature. When wielding a weapon of your size, you follow the same rules that Small races do.


You carry soft, fluffy attributes. Your subrace has developed fluff around your neck, on your arms and a set of long fluffy antennae; your wings are large and also carry the soft fluffy attribute; they carry the same loose dust as your butterfly kin as well as range in a variety of colors and patterns.

Ability Score Increase. Your Wisdom score increases by 1.
Studious. You've chosen a scholarly path. You have advantage on Intelligence (History) checks concerning other races or creatures you meet.


You've developed a hard outer shell to protect your flimsy wings, this shell comes in a multitude of colors and often helps you defensively; your wings are transparent, and are not known to carry a color.

Ability Score Increase. Your Constitution increases by 1.
Heavy Shell. You have a +1 bonus to your Armor Class while you are unarmored.

Random Height and Weight

0′ 8″ +1d4 4 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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