Faeborn, Variant (5e Race)
Physical Description[edit]
Faeborn resemble something like humans at a glance. However, their bodies have telltale fey touches. For example, their ears are typically pointed like that of an elf or pixie's. Their figures are also very graceful like that of quicklings and fairies. Notably, their teeth show elongated canines, like that of a feline. If one looks closely, their eyes sometimes seem a bit too big, or their sclerae lack as much visibility due to an enlarged iris and pupil.
History[edit]
The faeborn are believed to be humans who had been exposed to the Feywild at a young age. Supposedly, it is the fate of many who are kidnapped as newborns by malicious fey and replaced with a changeling. The energies of the chaotic plane of fey change the human baby into something other, a faeborn. They often grow up with fey before traveling to the natural world as many do. Due to their upbringing and nature, they are not truly either fey nor human at this point. Many consider them abominations with a seeming skin. Faeborn have thus learned to keep their natures secret. Those who do not face persecution.
Society[edit]
Faeborn make their living in mixed elven or human societies for the most part. They make excellent thieves, scouts and spies for both legal and illicit dealings. Due to a tendency for chaos, it is usually the latter. There are some communities of faeborn, all scattered about the elven forests. They tend to stay away from bestial habitats and towards places of quiet. In these small communities, they act as though they are royalty ruling their own kingdom. This sandcastle often is crushed by reality when they are caught in territorial disputes, and then they are forced to move. Fae see them as second-class mimics, and humans see them as other. Fae born nonetheless feel most comfortable among other fae if not their own mixed kind.
Personality[edit]
They are best described as childish people. Faeborn love to play pranks and live lives of whimsy. In their own make-believe kingdoms, faeborn love to pretend like the universe revolves around them. When introducing themselves, they like to use titles they have never earned. For example, one who seems himself as a leader would call himself a king. They have the arrogance of a child's pride, which makes them unbearable for more serious races like dwarves. And sometimes they are annoying even to other fey like elves.
Fae Born Names[edit]
They have names in Sylvan usually. Upon coming to the natural world, some mix it with Common. And of course, all love to take aggrandizing titles. With a greater ego comes a longer and more grand-sounding name.
Male: Atheirn, Dristan, Eardan, Lachlann, Osgar
Female: Filamir, Cait, Doile, Murial, Ros
Titles: The Munificent, Lady of Grace, King of the Forest, Lord of the Sky, Huntmaster
Fae Born Traits[edit]
Descendents of the Feywild, stolen from their origin
Ability Score Increase. Either your Wisdom or Dexterity score increases by 2, and either your Intelligence or Charisma score increases by 1.
Age. Faeborn have immensely slowed aging due to the fey influence. They can live up to 700 years.
Alignment. Typically faeborn are always a form of chaotic or evil. Even if they have good intentions, they usually go about it the wrong way and need an outside watcher to behave.
Size. Faeborn are rather short, rarely going over 5 feet. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage in saving throws against being charmed and magic cannot put you to sleep.
Bluffer. You love to make yourself out for more than you really are. You are proficient in the Persuasion checks.
Fae Magic. The magic of the Feywilds has influenced and left its mark on you. Choose a climate origin from the Climate Ancestry Table below. Depending on which climate you were born into in the Feywild's chaotic weather, you know and can cast one cantrip without material components. Then you get a spell at 3rd level and then again at 5th level. These spells are cast at their lowest level and you do not need their material components to cast them. You regain use of either spell after you finish a long rest. Charisma is your spellcasting modifier for these spells.
Languages. You can speak, read, and write Common and Sylvan.
Climate Ancestry Table[edit]
Climate | Cantrip | 3rd Level | 5th Level |
---|---|---|---|
Arid | gust | burning hands | dust devil |
Tropical | thorn whip | create or destroy water | misty step |
Cold | frostbite | fog cloud | darkness |
Temperate | druidcraft | entangle | barkskin |
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
4′ 7'' | +2d8 | 120 lb. | × (1d4) lb. |
*Height = base height + height modifier |
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