Ezekial Hogarth (3.5e NPC)
Ezekial Hogarth[edit]
Male human paladin 5 | |
LG Medium humanoid | |
Init/Senses | -1/Listen +2, Spot +2 |
Aura | Aura of Courage (all allies in 10 ft. get +4 against fear), Aura of Good (see Detect Good) |
Languages | Common, Empathic Link with mount |
AC | 19, touch 9, flat-footed 19 |
hp | 37 (510 HD) |
Immune | fear, disease |
Fort/Ref/Will | +7/+2/+5 |
Speed | 20 ft. (4 squares) in full plate, 30 ft. (5 squares) base speed |
Melee | mwk longsword +9 (1d8+2/19-20) |
Ranged | mwk composite longbow (+2 Str bonus) +5 (1d8+2/x3) |
Base Atk/Grp | +5/+7 |
Atk Options | Power Attack, Cleave |
Special Actions | Smite Evil 2/day, Turn Undead 5/day |
Combat Gear | full plate, masterwork heavy steel shield, masterwork longsword, masterwork composite longbow (+2 Str bonus), 10 arrows, 10 cold iron arrows, 10 silvered arrows, 4 cure light wound potions, a potion of bear's endurance, 2 scrolls of magic weapon, 2 scrolls of protection from evil, silvered dagger, 3 flasks of holy water |
Spells Prepared | (CL 2,): |
Abilities | Str 14, Dex 8, Con 12, Int 10, Wis 14, Cha 15 |
SQ | detect evil at will, divine grace, divine health, Lay On Hands, Share Spells |
Feats | Weapon Focus (longsword), Power Attack, Cleave |
Possessions | combat gear plus a healer's kit, a silver holy symbol of Zebulon |
Patron Deity | Zebulon |
Wind Striker[edit]
Male heavy warhorse | |
LG Large magical beast (augmented animal) | |
Init/Senses | +1/Listen +5, Spot +4, Scent, Low-Light Vision |
Languages | Empathic Link with Ezekial |
AC | 18, touch 10, flat-footed 17 (−1 size, +1 Dex, +8 natural) |
hp | 39 (6 HD) |
Resist | Improved Evasion |
Fort/Ref/Will | +7/+5/+2 |
Speed | 50 ft. (10 squares); Run |
Melee | 2 hooves +6/+6 (1d6+4) and bite +1 (1d4+2) |
Space/Reach | 10 ft./5 ft. |
Base Atk/Grp | +3/+11 |
Abilities | Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6 |
Feats | Endurance, Run |
Skills | Listen +5, Spot +4 |
Possessions | barding, military saddle, saddlebags, bit and bridle |
Background[edit]
Ezekial is a Holy Crusader of Zebulon. He seeks out his Lord's enemies, and strikes them down. Ezekial belongs to House Berothane, a rather minor noble house. He heard his Lord's calling at a very young age and has been serving Zebulon ever since then. At times he may be a little too harsh or unforgiving, as he takes a very strict interpretation of Zebulon's central dogma. Ezekial has been staying in the town of Blueblood with his companions Kazarus and Lilly for several months now, investigating an undead lair. He might be willing to join the party after he's finished if the party members aren't outwardly evil, and if their cause is a good one. He has never had the chance to pursue any sort of romantic relationship, although he has picked up the attention of a young girl who lives in Blueblood, named Jessica.
DM's Note[edit]
Since you probably don't use Zebulon in your game, just substitute him for Heironeous or whatever equivalent you're using.
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