Eye of the Deep (5e Creature)
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Eye of the Deep
Small aberration, lawful evil
Armor Class 15 (natural armour)
Saving Throws Int +4, Wis +5, Cha +6
Blinding Cone. The eye's central eye emits blinding light in a 30-foot cone. Those in the cone must succeed on a DC 12 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw at the start of each of its turns, ending the effect on itself on a success. At the start of each of its turns, the eye decides which way the cone faces and whether the cone is active.
Multiattack. The eye makes three attacks: one with its bite and two with its pincers. Alternatively, it makes two attacks with its Stun Rays.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d10) piercing damage.
Pincer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d6) slashing damage.
Stun Ray. The eye fires a stun ray at a creature it can see within 120 feet of it. The creature must make a DC 12 Wisdom saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the start of each of its turns, ending the effect on itself on a success.
This is a water breathing version of the beholder, and dwells only at great depths, floating slowly about, stalking prey. They have two crab-like pincers, and a wide mouth full of sharp teeth. The primary weapons of the eyes of the deep, however, are their eyes. The creature's large central eye emits a cone of blinding light. The eye of the deep also has two smaller eyes on long stalks, which are used to paralyze prey.
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