Eye King (3.5e Creature)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL

Eye King[edit]

Eye King

CR 13

Lawful Evil Large Aberration
Init/Senses +6/darkvision 60 ft.; Listen +18, Spot +22
Languages Common, Eye King
AC 26, touch 11, flat-footed 24
(-1 size, +2 Dex, +15 natural)
hp 93 (11d8+44 HD)
Fort/Ref/Will +9/+5/+11
Speed 10 ft., fly 20 ft. (perfect)
Melee Bite +2 melee (2d4)
Ranged Eye rays +9 ranged touch
Space/Reach 10 ft./5 ft.
Base Atk/Grp +8/+12
Special Actions Central Eye Beam, Eye Rays
Abilities Str 10, Dex 14, Con 18, Int 17, Wis 15, Cha 15
SQ All-around vision, flight
Feats Alertness, Flyby Attack, Great Fortitude, Improved Initiative, Iron Will
Skills Hide +12, Knowledge (arcana) +21, Search +21, Survival +2 (+4 following tracks)
Advancement
Possessions Double standard treasure
Central Eye Beam (Su) Antimagic Field (caster level 11th); when an eye king’s central eye is open, it constantly produces a magical emanation in a 100-foot cone whenever the eye is open.
Eye Rays (Su) The eye king has eleven eyestalks, each of which can produce one of the following effects (caster level 11th) once per round as a free action: charm monster (DC 17), charm person (DC 17), disintegrate (DC 17), fear (DC 17), finger of death (DC 17), flesh to stone (DC 17), inflict moderate wounds (DC 17), power word stun, sleep (DC 17), slow (DC 17), telekinesis (DC 17). Each of an eye king’s eyestalks produces a spell effect that follows the rules for ray spells. Each such ray has a range of 100 feet. An eye king may use each of its eye rays once per round as a free action. Even if the spell normally affects an area, the eyestalk only affects a single target. It can aim only 3 of its eyestalks in any one 90-degree arc (up, forward, backward, left, right, or down); the other eyestalks must aim in different directions.
All-Around Vision (Ex) An eye king has a +4 racial bonus on Search and Spot checks, and it can’t be flanked.
Flight (Ex) Its body always operates as though affected by a feather fall effect, even when the eye king is unconscious or dead.

Believed to be the result of some magical amalgamation a cyclops, medusa and other magical beasts, Eye kings are intelligent, malevolent beings that resemble gray disembodied heads with one large eye and mouth, and 11 eyestalks protruding from the top of the head.



Back to Main Page3.5e HomebrewCreaturesCR 13

Section 15: Copyright Notice
Eye King (3.5e Template) from Advanced Bestiary, © 2005, Green Ronin Publishing; Author Mathew Sernett, based on original material by Mathew Sernett. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: