Extreme Diehard (4e Feat)
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Extreme Diehard [General]
You are especially hard to kill. Not only do your wounds automatically stabilise when grievously injured, but you can remain conscious and continue to act even at death’s door..
Prerequisite: 14 Constitution,
Benefit: You Gain 5 Extra Hit Points and Effect
When your hit point total is below 0, you automatically stabilise. You do not need to make a Constitution check each round to avoid losing additional hit points. You may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn’t your turn).
If your negative hit points are equal to or greater than your Constitution score plus 5, you immediately die.
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