Extra Attack Variants (5e Class Feature)
Upon reaching level 5 (or sometimes later), some classes and subclasses get a feature called "Extra Attack". You can replace this with one of the features below.
If you get Extra Attack feature more than once, you do not get the benefits of this ability again as usual, and you cannot select a different Extra Attack Variant this way, but you can get it from Improved Extra Attack feature.
This class feature is most balanced when given to martial or half-caster classes. If you want to give it to a different class that gets Extra Attack somehow, like Bard and Wizard subclasses or Thirsting Blade eldrich invocation, consult your DM.
Covering Attack[edit]
As an action, you can choose an ally you can see. Until the start of your next turn, this ally has advantage on saving throws against effects from creatures you can see within the range or reach of your weapon attacks, and these creatures have disadvantage on their attacks against chosen ally for the same duration.
A creature can choose to ignore this penalty until the start of its next turn when making a weapon attack or provoking a saving throw, after which you can immediately make one weapon attack against that creature if you can make reactions.
Attacks made this way are treated as if they are part of the Attack action.
Wide Attack[edit]
As an action, you can make one weapon attack against every creature except yourself in a 10-feet сube within your weapon reach or range. You should provide a projectile for every ranged attack.
Attacks made this way are treated as if they are part of the Attack action.
Speed Attack[edit]
When you hit a target with an attack made as part of Attack action, you can deal an additional 1d6 damage for every 5 feet you moved since the start of your turn or since you used this ability (whichever is more recent). The number of dice dealt with this ability cannot exceed half your level in this class, rounded up.
When calculating this extra damage, you do not count the movement through the space you already have been in on this turn. When using on a ranged weapon attack, only count the movement you made towards the target.
Mass Attack[edit]
When you take the Attack action, you add +1 to the attack rolls, and you can make any number of attacks that does not exceed your Proficiency Bonus, but each of those attacks takes a penalty to the attack roll equal to the total number of attacks.
Masterful Attack[edit]
When you hit with a weapon attack that is a part of the Attack action, you deal additional damage equal to double the difference between your attack roll and the targets' Armor Class (minimum 1 of additional damage).
Vile Attack[edit]
The reach, as well as both normal and maximum ranges of your attacks, increase by 5 feet. Once per turn, when you hit with the Attack action, you can double the damage dice of the weapon attack made as part of this action.
Proactive Attack[edit]
Choose an action: Dash, Disengage or Hide. When you take the Attack action, you can also take the chosen action on your turn.
Proactive Moves[edit]
Choose two actions from Dash, Disengage and Hide. You can take both chosen actions as a single action on your turn.
As an alternative, you can choose Dash twice. In this case, when you do Dash as an action, you increase your movement twice instead of once.
Attack Expertise[edit]
Once on your turn, when you take the Attack action you are proficient with, you can double your proficiency bonus for that attack.
Extra Reflexes[edit]
When you use your bonus action or reaction, you can immediately restore that action you used. You cannot use this ability again until the start of your next turn.
Empowered Magic[edit]
When you use a spell slot from Spellcasting class feature, you treat it as if the spell slot was one level higher - up to the 6th level. You need to be able to use the initial spell slot when expending and empowering it this way.
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