Extended Jaeger Levels (5e Class)

From D&D Wiki
Jump to navigation Jump to search

Jaeger Expansion[edit]

The Hunt has barely started...

Jaeger Expansion[edit]

This is an expansion to the Jaeger class featured in Steinhardt's Guide to the Eldritch Hunt by Monkey DM, and was made following some guidelines in the Level 40 Expansion by the fabulous user IntellectMaster ( https://www.dandwiki.com/wiki/Level_40_Expansion_(5e_Variant_Rule) )

Class Features

As a Expanded Jaeger you gain the following class features.

Hit Points

Hit Dice: 1d8 per Expanded Jaeger level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Expanded Jaeger level after 1st

Proficiencies

Armor: none
Weapons: none
Tools: none
Saving Throws: none
Skills: none

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) {{{item1a}}} or (b) {{{item1b}}}

Table: The Expanded Jaeger

Level Proficiency
Bonus
Focus Points Momentum Die Features
1st +2 7 1d10 Demigod
2nd +2 7 1d10 Improved Focus
3rd +2 7 2d6 Chapter Feature, Improved Ability Score Improvement
4th +2 8 2d6 Ability Score Improvement
5th +3 8 2d6
6th +3 8 2d6 Endless Pursuit
7th +3 9 2d6 Chapter Feature
8th +3 9 2d6 Ability Score Improvement, Improved Ability Score Improvement, Avoidance
9th +4 9 2d6 Jaeger Specialization
10th +4 10 2d6 Chapter Feature, Ability Score Improvement
11th +4 10 2d8 Eyeless Watch
12th +4 10 2d8 Ability Score Improvement
13th +5 10 2d8 Dread Tempo
14th +5 11 2d8 Improved Ability Score Improvement
15th +5 11 2d8 Chapter Feature
16th +5 11 2d8 Ability Score Improvement
17th +6 11 2d8 Hunter's Power
18th +6 12 2d8 Chapter Feature
19th +6 12 3d6 Ability Score Improvement, Never Unready
20th +6 13 3d6 Hunter of the Gods

Demigod[edit]

At 21st level, you begin to surpass the capabilities of regular mortals as you slowly become godlike, emulating the things that make you a fighter and transforming you into a minor deity in your own right. Your creature type changes from humanoid to celestial, but you keep your subtype (i.e human or dragonborn). In addition, features and effects that normally can’t increase your ability scores above 20 can now increase your ability scores to a maximum of 24 instead.

From this point on, your physical features slowly change as you gain levels in this class. For example, your eyes might glow whenever you cast a spell, your skin might become naturally scarred, or your hair might always be flowing as though there were a breeze. These changes are slow, but by the time you have reached 40th level, you should exemplify several different physical manifestations of your power. Work with your DM to determine what these are and when they start showing up. Finally, you cannot gain levels in any other class.

Additionally, as you gain levels and overcome great challenges, the DM will grant you other features and traits at their discretion in relation to your celestialness, particularly one or more epic boons. Your AC and all saving throws also increase by 1.

Improved Focus[edit]

At 22nd level you gain access to an expanded choice of Focus Arts. You can also use additional Focus Points to improve your normal Focus Arts.

You can learn one Expanded Focus Art at level 22 and gain another of your choice at levels 26, 32, and 38. You can switch one Expanded Focus Art you know when you gain an Expanded Jaeger level or finish a long rest at Expanded Jaeger level 40.

All of you focus Arts known are able to be improved by expending one additional Focus Point while use use them. This Focus Point gives you one additional momentum die when you use the improved Focus Art (For example, a level 22nd Jaeger uses their Dodge Step focus art and expends an additional focus art, gaining two momentum die).

The improved Focus Arts and the Expanded Focus Art choices are detailed below.

Improved Ability Score Improvement[edit]

When you reach 23rd level, and again at 28th, and 34th level, you can increase one ability score of your choice by 3, or you can increase one ability score of your choice by 2 and another ability score of your choice by 1, or you can increase three ability scores of your choice by 1. As normal, you can’t increase an ability score above 24 with this feature.

Ability Score Improvement[edit]

When you reach 24th level, and again at 28th, 32th, 36th and 39th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. You can't increase an ability score above 24 using this feature.

Endless Pursuit[edit]

Beginning at 26th level, when you end your turn within 10 feet of a hostile creature you may spend on Focus Point to move a distance up to half your movement speed without expending any movement. This movement does trigger opportunity attacks unless you are bloodied. If, after you use this ability, you have less than half your maximum number of Focus Points, regain the expended Focus Point.

Avoidance[edit]

Beginning at 28th level, when you make a Dexterity or Intelligence saving throw, you may choose to succeed before rolling the d20. You can do this 3 times per long rest.

Jaeger Specialization[edit]

Your training as a Jaeger continues in focus of a single style. Choose one of the options below:

Slayer of the Eldritch When you make an ability check to gain information on an aberration, celestial, fiend, monstrosity, or undead or you make an attack roll (to hit) for the first time on your turn, you can choose to use this feature before you roll the die to roll a d8 and add it to the roll. If you fail the check or attack roll you gain a 1d4 bonus to the next check or attack roll of the same kind or with the same weapon before your next short rest.
Nimble Skirmisher Your base movement speed increases by 10 feet. Additionally, when you hit a hostile creature with a weapon attack on your turn you can use ten feet of your movement without provoking opportunity attacks. Additionally, you can use the Jaeger's Rush Focus Art twice per short rest without expending a focus point
Oppressive Attacks Attacks you make on your turn, on a hit, can force the target to make a strength saving throw against your Oppressive Save DC (8 + Strength Modifier + Proficiency Bonus). On a failure, it is pushed into the ground and loses half of its movement speed on its next turn. On a success its movement speed is reduced by 10 feet on its next turn. Either way, the target will always provoke opportunity attacks from you when moving away, including forced movement and teleportation and past features or actions such as Disengage, until the start of your next turn. You can use this feature once per turn.
Overwhelming Aura Attacks made against you must subtract a d4 from the roll if the attacker is of lower total character level (or CR if they have no level). If an effect caused by a creature's features forces you to make a saving throw and the creature has a higher level (or CR) than you, you get a bonus on the saving throw of 1d4.

Eyeless Watch[edit]

Beginning at 31st level, gain tremorsense out to a range of 20 feet. If you already have tremorsense, its range increases by 15 feet.

Dread Tempo[edit]

Beginning at 33rd level, gain 1 momentum die the first two times you deal damage to a creature on your turn.

Eldritch Hunter's Power[edit]

At 37th level, your Strength, Intelligence and choice of Dexterity or Wisdom increase by 2 to a maximum of 26. You gain a bonus to any saving throw against an effect that deals psychic damage or charms or frightens equal to half your proficiency bonus.

Never Unready[edit]

You can make one additional reaction each round to use a Jaeger feature or make an opportunity attack. If you use a Focus Art with this reaction, you regain the expended Focus Point Immediately. If you use a Finisher as this reaction or use a finisher on an attack made with this action the finisher has 2 extra momentum die. These extra die can go over your maximum momentum die.

In addition, if you ever have no momentum at the start of your turn, you gain one.

Hunter of the Gods[edit]

At 40th level, your transformation from mortal to god is complete. Your DM will grant you one boon from the list of Epic Boons in the Dungeon Master’s Guide after taking suggestions from you. In addition, your maximum momentum dice increases by 2 and your maximum focus by 1 (included in the Focus Points column of the chart.

Expanded Chapters[edit]

Heretic[edit]

Power ripped from gods does not go unpunished, but punishment makes you stronger and the gods...

Arcanic Arts - 22nd level

You learn the Spells Flurry Focus Art below.

Spells Flurry Focus Art - 1 or 2 Focus Points. After you cast a spell on your turn, expend 1 Focus Points as a free action and make a single weapon attack using a weapon you are holding. If you choose to expend an additional Focus Point you gain additional damage on the attack equal to three rolls of your momentum die.
Invisible Steps - 27th level

The range of all your teleportation caused by your Jaeger features is increased by ten feet. You may also teleport a distance up to 1/2 your movement speed during your turn by expending an equal amount of movement.

Eldritch Momentum - 30th level

When you execute a finisher that has a number of momentum die greater than 3/4 of your maximum Momentum (rounded up), gain a 1st level spell slot that remains until you roll initiative or take a short or long rest.

Arcanum Arts - 35th level

You learn the High Spell Flurry Focus Art below.

High Spell Flurry Focus Art - 2 or 3 Focus Points. After you cast a spell of 1st level or higher using a spell slot, you can expend 2 Focus Points to make a single weapon attack as part of the same action as casting the spell using a weapon you are holding. This attack deals extra damage equal to 2 rolls of your Momentum Die. You can expend an additional Focus Point to make a second attack using the same parameters as above as part of the same action.
Black As Night - 37th level

You gain an additional use of you Darkness Within Feature. In Addition, your Darkness Within feature has the following improvements:

If you have not expended movement speed on your turn, you may use 2 focus points to unleash your terrifying aspect as a free action. After using this ability, you cannot move using your movement speed or Jaeger class features until the end of your current turn. The area within 30 feet of you is dimmed and the area within 5 feet of you is magical darkness. Your flying speed increases to twice your walking speed. Finally, you have resistance to all bludgeoning, piercing, slashing, radiant, and necrotic damage.

Expanded Heretic Spell Slots

Heretic Level Cantrips known Spells Known Spell Slots Slot Level
21 3 8 2 4
22 3 8 2 4
23 3 8 2 4
24 4 9 2 4
25 4 9 2 5
26 4 9 2 5
27 4 10 2 5
28 4 10 2 5
29 4 10 2 5
30 4 11 2 5
31 4 11 3 6
32 4 11 3 6
33 4 12 3 6
34 4 12 3 6
35 4 12 3 6
36 5 13 3 6
37 5 13 3 7
38 5 13 3 7
39 5 14 3 7
40 5 14 3 7

Improved Focus Arts[edit]

Improved Dodge Step When you use the Dodge Step Focus Art you can expend an additional focus point to gain advantage on the Dexterity Saving Throw. In addition, the distance you move is increased by 10 feet.
Improved Weapon Parry When you use the Weapon Parry Focus Art you can expend an additional focus point to roll the damage dice for the special attack two additional times (ie 1d8+5 -> 3d8+5). If you fully block this attack, the opponent must make a Dexterity Saving throw with a DC equal to your special attack roll. If they fail and are holding a weapon, they are disarmed of the weapon and it falls to the ground within 5ft of them.
Improved Aerial Vault When you use the Ariel Vault focus art you can expend one additional focus point. If you do so, your jump distance is doubled again for that jump.
Improved Focus Mind When you use the Focus Mind Focus art you can choose to expend one additional focus point to gain a bonus on the roll equal to half your proficiency bonus.
Improved Elemental Art When you use the Elemental Art focus art you can choose to expend one additional focus point and cause your chosen weapon to deal an additional 1d8 damage of the chosen type.
Improved Flourish When you use the Flourish Focus art you can choose to expend one additional focus point to gain an additional 3 momentum (for a total of 6 momentum between the 2 focus points and 4 extra)
Improved I don't want to be Eaten Today When you use the Focus art you can choose to expend one additional focus point to gain a bonus on the roll equal to half your proficiency bonus.
Improved Jaeger's Rush When you use the Jaeger's Rush Focus art you can choose to expend one additional focus point to gain a 10 foot bonus to your walking speed on this turn. In addition, if the dash from this finisher ends with you within 10 feet of a hostile creature, gain two momentum die.
Improved Jaeger's Assessment When you use the Jaeger's Assessment Focus arrt you can choose to expend one additional focus point to also learn id the target has any of the following features: Damage Absorption (ie Lightning Absorption), Spellcasting, Innate Spellcasting, any variety of Shape change (ie Wild Shape, Change Form, etc.).

Expanded Focus Art Options[edit]

Reactive As a bonus action on your turn you may expend any number of focus point ups to on third your maximum (round down). For every Focus Point you use in this way, you gain one additional special reaction between this action and the end of your next turn. These special reactions may be used to use a Jaeger feature or make an opportunity attack. You may only use one of these special reactions on each creatures turn, but you may use them on a turn you have or will used your normal reaction, Always Ready reaction, or Never Unready reaction.
I am Legend As a reaction to you failing a saving throw, you can choose to succeed instead by expending 4 Focus Points. You only regain one of these focus points if a feature says you regain focus points used on this reaction.
5.00
(one vote)

Back to Main Page5e HomebrewClasses<!- melee and/or ranged fighters with magic less than or equal to an eldritch knight. Fighter variants and mashups are the most common homebrew classes-><!-uses guns or other ranged weapons->