Explosive Style (Shinobi World Supplement) (Variant)

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Explosive Style[edit]

The explosive style Kekkei Genkai combines earth and lightning style chakra to create powerful explosions. They often use these abilities to enhance their blows.

Hand-Seal Jutsu[edit]

Explosive Clay Doll

Requirements: Shadow Clone

Cost: 1 chakra

When you create a shadow clone, you may shape it out of explosive clay made out of your chakra. When it is destroyed by any means other than being dispelled, it deals 2d8 fire damage to the source of the damage. This also causes you to not regain the base chakra spent to create the clone.

Non-Hand Seal Jutsu[edit]

Basic Explosive Style Technique

Range: Self

Cost: 1 chakra

Duration: 1 hour

As a bonus action, whenever you make an unarmed strike for the duration, you can choose to deal fire or thunder damage instead of bludgeoning. You can choose to use your Intelligence modifier for unarmed strikes damage and attack rolls instead of your Strength or Dexterity modifier and you may add your affinity bonus to the damage if you have affinity in Explosive Style. Your unarmed strikes deal double damage against objects not made of stone or metal.


Explosive Punch

Cost: 2 chakra

As a bonus action, after making an unarmed strike, you bolster it with an explosion at point blank range. The attack deals an extra 1d12 fire damage.


Feign Explosion

Cost: 5 chakra

Range: 15 foot radius

Duration: 1 minute

As a bonus action, after making an unarmed strike, you create a small explosion that releases smoke in a 15 foot radius for 1 minute. This area is heavily obscured.


Explosive Clay

Cost: 5+ chakra and 1 handful of malleable material

Duration: 1 hour

As an action, you pump explosive chakra into a molded piece of malleable material. Each piece deals 1d10 + your Intelligence modifier fire damage, have the thrown (30/60) property, and can be used for Shuriken Jutsu, dealing 1d10 fire damage each. You may increase this jutsu's duration by 1 hour for every 2 additional chakra spent.


Unbalancing Explosion

Cost: 14 chakra

Range: 30 foot radius

As an action, you release an explosion directly into the ground. Each creatures in the area must make a Constitution saving throw or be knocked prone and take an amount of damage equal to your martial arts die + your Intelligence modifier.


Internal Explosion

Cost: 20 chakra

As a bonus action, after an unarmed strike, you attempt to create an explosion inside your target. The target must make a Constitution saving throw or take 5d10 fire plus 2d10 + your Intelligence modifier thunder damage and become incapacitated. At the end of each of its turns, the target can make another Constitution saving throw. On a success, it is no longer incapacitated.


Stun Grenade

Cost: 8 chakra

As part of an unarmed strike, you attempt to create an very concentrated and small explosion that pierces their defenses and attempts to shut down their nervous system. The target must make a Dexterity saving throw or take an additional 1d12 + your Intelligence modifier thunder damage and become stunned until the end of their next turn.


Exploding Palm

Cost: 1+ Chakra

As a reaction when you are hit by a ranged weapon attack, you may create a small explosion from your palm at the point of impact. When you do so, the damage you take from the attack is reduced by 1d6 + your Dexterity modifier + your Shinobi level. You can reduce this damage by an additional 1d6 points per chakra point spent over the initial cost.

If you reduce the damage to 0, you can immediately spend 4 chakra to cast an Explosive Style jutsu with your palm. You take force damage equal to 1/6 of the total damage the jutsu deals in recoil.


Clay Landmines

Requirements: Explosive Clay

Cost: 3 Chakra

Placing a piece of explosive clay on a surface you can touch, you convert it into a landmine. If any creature other than you comes within 15 ft. of the landmine, or if anything touches the landmine, it explodes. Any creature within 30 ft. of the landmine when it detonates must attempt a Dexterity saving throw. On a failure, they take 4d8 force damage and are pushed back 10 feet. On a successful save, a creature takes half as much damage and isn't pushed back.


Explosive Chakra Mode

Cost: 10 Chakra

Duration: 1 minute (concentration)

The user enhances their body with their Explosive Style to such a degree that their is a very dense but dynamic layer of chakra that is covering their body. While this form is active, the user gains a +1 to their armor class and whenever the user uses a Explosive Style jutsu, for every 2 additional chakra point they add to the jutsu, the damage and dc of the jutsu increases by 1. When a enemy attacks the user with an attack or jutsu, the chakra layer explodes like shrapnel at the enemy, forcing them to roll a constitution saving throw. On failure the enemy takes 4d4 Force damage and both the user and enemy are knocked back 10 feet from it. On success, they take half damage.


C4

Cost: 4 Chakra

Range: 45 feet

Duration: 5 minutes

The user creates a massive explosive clay clone of themselves that explodes into a 30 foot radius cloud of microscopic bombs centered on one point within range. At the beginning of each of the caster's turns, any creatures of their choice within this cloud must attempt a Wisdom or Dexterity saving throw. On a failure, they take 1d6 force damage.


C3

Cost: 20 Chakra

Range: 180 foot radius

The user creates a statue of explosive clay and drops it. All creatures within range from the closest surface directly below them must succeed a Constitution saving throw. On a failure, they take 15d8 force damage. On a success, they take half as much. This deals twice as much damage to objects.


C2

Cost: An amount of chakra equal to three times the CR of the creature (minimum of 1), or twice the creature's level or CR if using PECR + 2

Range: 5 feet

Duration: 1 minute

The user creates a creature that is not a construct of humanoid made of explosive clay that acts on their turn. It has 15 hit points and can't speak. At will, the user can detonate it. All creatures within 15 feet of the creature must succeed a Dexterity saving throw. On a failure, they take 4d6 force damage. On a success, they take half as much.


C1

Cost: 1 Chakra

Range: 30/60 feet

As a ranged attack roll, the user creates a small, somewhat living object out of explosive clay. On a hit, the target takes 3d4 fire damage.


C0

Range: 180 foot radius

The user transforms their entire body into a bomb. All creatures within range must succeed a Constitution saving throw. On a failure, they take force damage equal to your maximum hit points. On a success, they take half as much. This deals twice as much damage to objects. After using this jutsu, you are killed instantly.


*Grenade Belt*

Cost: 3+ Chakra

Requirements: Explosive Style

As an action, you create a whip of clay. It does no additional damage, but the wielder can use a bonus action to make a grapple check against a creature within 5-10 ft. using your jutsu save DC against the opponent's Strength (Athletics), or Dexterity (Acrobatics). If successful, the whip is attached to the target, but it does not inflict the restrained status on either creature. Instead, the whip wraps around them like a belt. At the start of each of the target's turns, they take 3d6 force damage. This lasts for a number of turns equal to the amount of additional chakra spent. The target may contest the grapple check at the beginning of each of their turns. If successfully removed, the belt is destroyed.


*Explosive Style: Blasting Rasengan*

Cost: 15 chakra

Range: Touch

Requirements: Rasengan

As an action, you pack a Rasengan with Explosive Style chakra. Make a melee spell attack. The target takes 6d10 + your Intelligence modifier fire damage, and you must attempt a Wisdom saving throw. On a failure, you fail to properly disconnect the Rasengan from your chakra network, causing you to take half the damage the target took. On a success, you do not take any damage.


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