Exploding Bones (3.5e Spell)
Transmutation [Electricity] | |
Level: | Sorcerer/Wizard 3, Warmage 3 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Target: | One creature (see below) |
Duration: | Instantaneous |
Saving Throw: | Fort negates |
Spell Resistance: | Yes |
This spell infuses the target with a blast of electrical
energy that causes its bones to explode out of its flesh,
showering those nearby with flaming bits of gruesome
shrapnel. If the target fails its saving throw, it suffers
10d6 damage as its bones explode from the power of
the electrical current. All creatures within 15 ft. of the
target must make a Reflex save (cover bonuses apply to
this save) to avoid suffering one-half the damage taken
by the original target as shards of sparking bone
rip through the area.
The original target also suffers temporary
Strength and Dexterity damage equal to half
caster level due to the tremendous damage caused
to his skeletal structure.
This spell doesn't work on oozes.
Material Component: A bone wrapped in 75 gp worth of copper wire.
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